-- [ Picked text/plain from multipart/alternative ] Every little bit helps them chug their way across the screen.
On 8/12/07, Ben Wheatley <[EMAIL PROTECTED]> wrote: > > Minimum is 30 with sv_cheats 0 > > Whisper wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > They can set their fps_max really low and they end up with the same > result. > > > > On 8/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > > >> The server does enforce the mins/maxes properly. > >> > >> To see that this is happening, just join your server and set one of the > >> rate > >> cvars to a low value and then enter it again without an argument. > >> > >> net_graph 1 or 2 it will show that 10 is set, but if you type > cl_cmdrate > >> <enter> you will see that the server is indeed enforcing the minimums: > >> > >> ] cl_cmdrate 10 > >> > >> ] cl_cmdrate > >> "cl_cmdrate" = "46" ( def. "30" ) min. 10.000000 max. 100.000000 > >> ** NOTE: The real value is 10.000 but the server has temporarily > >> restricted > >> it to 46.000 ** > >> archive - Max number of command packets sent to server per second > >> > >> ] cl_updaterate 10 > >> > >> ] cl_updaterate > >> "cl_updaterate" = "30" ( def. "20" ) > >> ** NOTE: The real value is 10.000 but the server has temporarily > >> restricted > >> it to 30.000 ** > >> archive - Number of packets per second of updates you are requesting > from > >> the server > >> > >> ] rate 1000 > >> > >> ] rate > >> "rate" = "12000" ( def. "10000" ) > >> ** NOTE: The real value is 1000.000 but the server has temporarily > >> restricted it to 12000.000 ** > >> - Max bytes/sec the host can receive data > >> > >> You can do a second-level verification that the rates are set by using > >> net_graph 3 and looking at how many updates/second you are actually > >> sending > >> / receiving (note that other factors affect actual update rates). > >> > >> qUiCkSiLvEr > >> > >> > >> ----- Original Message ----- > >> From: "ics" > >> To: <[email protected]> > >> Sent: Saturday, August 11, 2007 8:04 AM > >> Subject: Re: [hlds_linux] Ping? Updaterate? Cmdrate? > >> > >> > >> While player console says "real value is X but server forces it to X > >> temporarely", how can we know it is changed and changes have applied? > >> I'm not exactly sure that the server changes the value locally for the > >> player since the latency stays at scoreboard at the value 1-5 depending > >> on client settings if lets say player has cl_cmdrate set to 1. This > >> causes latency 5 while the player real ping with console command ping > is > >> something else. Ive seen people with default rates warping around at > the > >> server many times. Even i warp if i would play with default rates. > We've > >> set higher minimum rates, cl_cmdrate 45 and cl_updaterate 45 and rate > >> 20000 through those valve defined server commands, but only min value > so > >> everyone who can play on 66 tick server, should have atleast our > defined > >> values. If they cant handle those, player should go to a 33 tick server > >> for better gameplay. In one case, client had 30, 20 and 10000 which are > >> the defaults and while server _should_ enforce the higher ones, the > >> minimum that we have set (or server should have set), he still was > >> warping around. Only after short guidance, he _manually_ entered higher > >> rates to the console (which he had to set up first), in this case > >> 66/66/30000 while server was 66 tick, he stopped warping. Every other > >> can see this warp and after setting those values, no more. > >> > >> How can we know that server rate enforcing is really working? Does it > >> only say to the client that server is enforcing but the client rates > are > >> left alone and not changed? > >> > >> -ics > >> > >> Kevin Ottalini kirjoitti: > >> > >>> It's a well-known bug in the client scoreboard where if the player in > >>> question uses a low / abusive cl_cmdrate (10) the ping displayed for > >>> > >> that > >> > >>> player will drop to some low value. > >>> > >>> Servers should always have sv_mincmdrate set, this works to help > prevent > >>> cmdrate abuse, but the client scoreboards will still show a bogus low > >>> ping. > >>> > >>> Status in the server console will show the real ping. > >>> > >>> qUiCkSiLvEr > >>> > >>> > >>> ----- Original Message ----- > >>> From: "Rónai György" > >>> To: <[email protected]> > >>> Sent: Saturday, August 11, 2007 6:26 AM > >>> Subject: [hlds_linux] Ping? Updaterate? Cmdrate? > >>> > >>> > >>>> Hi > >>>> Can anyone explain me, why i see more and more people on my server > with > >>>> 1-5 > >>>> ping on the scoreboard? > >>>> What does this mean, while others have 15-30? > >>>> Thx > >>>> Locutus > >>>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

