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[ Picked text/plain from multipart/alternative ]
Every little bit helps them chug their way across the screen.

On 8/12/07, Ben Wheatley <[EMAIL PROTECTED]> wrote:
>
> Minimum is 30 with sv_cheats 0
>
> Whisper wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > They can set their fps_max really low and they end up with the same
> result.
> >
> > On 8/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> >
> >> The server does enforce the mins/maxes properly.
> >>
> >> To see that this is happening, just join your server and set one of the
> >> rate
> >> cvars to a low value and then enter it again without an argument.
> >>
> >> net_graph 1 or 2 it will show that 10 is set, but if you type
> cl_cmdrate
> >> <enter> you will see that the server is indeed enforcing the minimums:
> >>
> >> ] cl_cmdrate 10
> >>
> >> ] cl_cmdrate
> >> "cl_cmdrate" = "46" ( def. "30" ) min. 10.000000 max. 100.000000
> >> ** NOTE: The real value is 10.000 but the server has temporarily
> >> restricted
> >> it to 46.000 **
> >> archive  - Max number of command packets sent to server per second
> >>
> >> ] cl_updaterate 10
> >>
> >> ] cl_updaterate
> >> "cl_updaterate" = "30" ( def. "20" )
> >> ** NOTE: The real value is 10.000 but the server has temporarily
> >> restricted
> >> it to 30.000 **
> >> archive  - Number of packets per second of updates you are requesting
> from
> >> the server
> >>
> >> ] rate 1000
> >>
> >> ] rate
> >> "rate" = "12000" ( def. "10000" )
> >> ** NOTE: The real value is 1000.000 but the server has temporarily
> >> restricted it to 12000.000 **
> >> - Max bytes/sec the host can receive data
> >>
> >> You can do a second-level verification that the rates are set by using
> >> net_graph 3 and looking at how many updates/second you are actually
> >> sending
> >> / receiving (note that other factors affect actual update rates).
> >>
> >> qUiCkSiLvEr
> >>
> >>
> >> ----- Original Message -----
> >> From: "ics"
> >> To: <[email protected]>
> >> Sent: Saturday, August 11, 2007 8:04 AM
> >> Subject: Re: [hlds_linux] Ping? Updaterate? Cmdrate?
> >>
> >>
> >> While player console says "real value is X but server forces it to X
> >> temporarely", how can we know it is changed and changes have applied?
> >> I'm not exactly sure that the server changes the value locally for the
> >> player since the latency stays at scoreboard at the value 1-5 depending
> >> on client settings if lets say player has cl_cmdrate set to 1. This
> >> causes latency 5 while the player real ping with console command ping
> is
> >> something else. Ive seen people with default rates warping around at
> the
> >> server many times. Even i warp if i would play with default rates.
> We've
> >> set higher minimum rates, cl_cmdrate 45 and cl_updaterate 45 and rate
> >> 20000 through those valve defined server commands, but only min value
> so
> >> everyone who can play on 66 tick server, should have atleast our
> defined
> >> values. If they cant handle those, player should go to a 33 tick server
> >> for better gameplay. In one case, client had 30, 20 and 10000 which are
> >> the defaults and while server _should_ enforce the higher ones, the
> >> minimum that we have set (or server should have set), he still was
> >> warping around. Only after short guidance, he _manually_ entered higher
> >> rates to the console (which he had to set up first), in this case
> >> 66/66/30000 while server was 66 tick, he stopped warping. Every other
> >> can see this warp and after setting those values, no more.
> >>
> >> How can we know that server rate enforcing is really working? Does it
> >> only say to the client that server is enforcing but the client rates
> are
> >> left alone and not changed?
> >>
> >> -ics
> >>
> >> Kevin Ottalini kirjoitti:
> >>
> >>> It's a well-known bug in the client scoreboard where if the player in
> >>> question uses a low / abusive cl_cmdrate (10) the ping displayed for
> >>>
> >> that
> >>
> >>> player will drop to some low value.
> >>>
> >>> Servers should always have sv_mincmdrate set, this works to help
> prevent
> >>> cmdrate abuse, but the client scoreboards will still show a bogus low
> >>> ping.
> >>>
> >>> Status in the server console will show the real ping.
> >>>
> >>> qUiCkSiLvEr
> >>>
> >>>
> >>> ----- Original Message -----
> >>> From: "Rónai György"
> >>> To: <[email protected]>
> >>> Sent: Saturday, August 11, 2007 6:26 AM
> >>> Subject: [hlds_linux] Ping? Updaterate? Cmdrate?
> >>>
> >>>
> >>>> Hi
> >>>> Can anyone explain me, why i see more and more people on my server
> with
> >>>> 1-5
> >>>> ping on the scoreboard?
> >>>> What does this mean, while others have 15-30?
> >>>> Thx
> >>>> Locutus
> >>>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> > --
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
> _______________________________________________
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> please visit:
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>
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