Jason,

with the latest beta we experienced lower fps on clients and moved/incorrect
hitboxes.

Server: Linux, kernel 2.5.6, tick 66, dualcore opteron, 2 gig ram.

As soon as I downgraded to the current stable engine-version those issues
aren't there anymore.

Thanks,
Alex
----- Original Message -----
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[email protected]>; <[EMAIL PROTECTED]>
Sent: Wednesday, August 08, 2007 3:46 AM
Subject: [hlds_linux] Source Engine/Dedicated Server Beta


A new Beta is available for the Source Engine and Source Dedicated
Server.  To participate, run hldsupdatetool with the command "-beta
community".  The specific changes include:

- Fixed hl2mp bug where if you +used a weapon it would not respawn
anymore
- Fixed hl2mp spectator being able to lock the player he's viewing by
typing "jointeam 0"
- Fixed a CS:S smoke grenade exploit
- Added a way for server plugins to ask players if they'd like to
connect to a different server
- Made materials handle sv_pure correctly when they've included other
materials
- Fixed Windows dedicated server bug slowing down Steam updates
- Fixed a server memory leak (2-3 megs per map change)
- Fixed IVEngineServer::FadeClientVolume
- Fixed certain models showing up all white when sv_pure flushed them
- Made the server print a client's steam ID and show sv_pure warnings if
sv_pure_kick_clients is 0
- Fixed a bug preventing sv_pure CRCs from verifying correctly on
certain custom maps

Jason

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to