While player console says "real value is X but server forces it to X
temporarely", how can we know it is changed and changes have applied?
I'm not exactly sure that the server changes the value locally for the
player since the latency stays at scoreboard at the value 1-5 depending
on client settings if lets say player has cl_cmdrate set to 1. This
causes latency 5 while the player real ping with console command ping is
something else. Ive seen people with default rates warping around at the
server many times. Even i warp if i would play with default rates. We've
set higher minimum rates, cl_cmdrate 45 and cl_updaterate 45 and rate
20000 through those valve defined server commands, but only min value so
everyone who can play on 66 tick server, should have atleast our defined
values. If they cant handle those, player should go to a 33 tick server
for better gameplay. In one case, client had 30, 20 and 10000 which are
the defaults and while server _should_ enforce the higher ones, the
minimum that we have set (or server should have set), he still was
warping around. Only after short guidance, he _manually_ entered higher
rates to the console (which he had to set up first), in this case
66/66/30000 while server was 66 tick, he stopped warping. Every other
can see this warp and after setting those values, no more.
How can we know that server rate enforcing is really working? Does it
only say to the client that server is enforcing but the client rates are
left alone and not changed?
-ics
Kevin Ottalini kirjoitti:
It's a well-known bug in the client scoreboard where if the player in
question uses a low / abusive cl_cmdrate (10) the ping displayed for that
player will drop to some low value.
Servers should always have sv_mincmdrate set, this works to help prevent
cmdrate abuse, but the client scoreboards will still show a bogus low
ping.
Status in the server console will show the real ping.
qUiCkSiLvEr
----- Original Message -----
From: "Rónai György"
To: <[email protected]>
Sent: Saturday, August 11, 2007 6:26 AM
Subject: [hlds_linux] Ping? Updaterate? Cmdrate?
Hi
Can anyone explain me, why i see more and more people on my server with
1-5
ping on the scoreboard?
What does this mean, while others have 15-30?
Thx
Locutus
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