Here's some example code that could go in a
IServerPluginCallbacks::ClientCommand handler:
if ( FStrEq( pcmd, "doaskconnect" ) )
{
const char *ip = "MyTestServer.ValveSoftware.com:27015";
if ( engine->Cmd_Argc() >= 2 )
ip = engine->Cmd_Argv(1);
float flDuration = 4.0f;
if ( engine->Cmd_Argc() >= 3 )
flDuration = (float)atof( engine->Cmd_Argv(2) );
KeyValues *kv = new KeyValues("blah");
kv->SetFloat( "time", flDuration );
kv->SetString( "title", ip );
helpers->CreateMessage( pEntity, DIALOG_ASKCONNECT, kv, this );
return PLUGIN_STOP;
}
Here's the DIALOG_TYPE update. It would be in public\engine\iserverplugin.h,
but we'll have to do an sdk release for that so it's a ways off.
typedef enum
{
DIALOG_MSG = 0, // just an on screen message DIALOG_MENU, // an options
menu DIALOG_TEXT, // a richtext dialog DIALOG_ENTRY, // an entry box
DIALOG_ASKCONNECT // Ask the client to connect to a specified IP address.
Only the "time" and "title" keys are used.
} DIALOG_TYPE;
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Ratman2000
> Gesendet: Donnerstag, 9. August 2007 10:17
> An: [email protected]
> Betreff: [hlds_linux] Dedicated Server Beta Jason? Alfred?
>
> Hello,
>
> Jason have sayed, that there is a way for Plugins to relocate
> the players, but how can i find this way?
> It there a page, i can find the information i need to build
> this relocate?
> I have looked into the SDK and havend found any Plugin Helper
> or an other function so please tell me, how we can use this function!
>
> - Added a way for server plugins to ask players if they'd
> like to connect to a different server
>
> Thanks!
>
> With friendly Reguards
>
> Ratman2000
>
>
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