IANOP (I am not a programmer) but couldn't you put in some logic that says "if an engy builds the same object 2x without a destroy event, it would just assume that the engy destroyed their own gear and give no extra points?"
> Hello, > > we run a statistic system and reward players when they build or destroy > objects. When the engineer destroys his own built objects, no destroy > event > is written to the log. The problem is, the engineer can build alot of > objects and get the points. We want to decrease the points when the > engineer > destroys his own objects to avoid stats padding. It should not be hard to > implement this. Thank you. > > Best regards > > Ronny Schedel > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

