No, they get and lose the same points, so when they build up and destroy,
they have 0 points at the end. The next time they build an object, they get
points and so on. If someone else destroys the objects, the engineer does
not lose points.
Ronny
Sure it can be used for padding, but on the other hand, you're going
to (essentially) penalize the engineers who do destroy old items to
move them up and keep them in the fight -- Or the engineers who have
to keep rebuilding destroyed items. Your algorithm needs to support
counting and timing - As well as checking for the enemy destroying
those items.
./d
On 1/31/08, Ronny Schedel <[EMAIL PROTECTED]> wrote:
It's not important why we would like to reward players, it's important to
have this event.
> --
> [ Picked text/plain from multipart/alternative ]
> Why would you give points for building things?
>
> If they place their sentry wisely and protect it, they will get more
> kills
> with it. If they place the teleport wisely and protect it, it will be
> used
> more. Surely you don't want to reward someone with additional skill
> who
> is
> building a sentry just outside spawn when the CP is where all of the
> action
> is?
>
>
>
> On Jan 31, 2008 7:32 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote:
>
>> Hello,
>>
>> we run a statistic system and reward players when they build or
>> destroy
>> objects. When the engineer destroys his own built objects, no destroy
>> event
>> is written to the log. The problem is, the engineer can build alot of
>> objects and get the points. We want to decrease the points when the
>> engineer
>> destroys his own objects to avoid stats padding. It should not be hard
>> to
>> implement this. Thank you.
>>
>> Best regards
>>
>> Ronny Schedel
>>
>>
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> --
>
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