That works.  You'd also need to keep track of the start of a new round
(buildings are just removed from the map and not destroyed -- so it'll
look as if the engineer built two buildings of the same type in the next
round).


IANOP (I am not a programmer) but couldn't you put in some logic that says
"if an engy builds the same object 2x without a destroy event, it would
just assume that the engy destroyed their own gear and give no extra
points?"


Hello,

we run a statistic system and reward players when they build or destroy
objects. When the engineer destroys his own built objects, no destroy
event
is written to the log. The problem is, the engineer can build alot of
objects and get the points. We want to decrease the points when the
engineer
destroys his own objects to avoid stats padding. It should not be hard to
implement this. Thank you.

Best regards

Ronny Schedel


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