No, they dont. you are making it so they get 0 points for moving, say,
a dispenser up to where a heavy can use it, rather than leaving it
back beside some sentry gun in a flag room.

What im saying is, you are altering the scoring system and essentially
nerfing the engineers contrary to the way valve first intended (your
perogative) - However - if you are tracking stats with code and
timestamps, perhaps you should introduce a counting and timer feature
(ie. 5 mins since the built their last dispenser, so they will get
points for building this one - 15 second intervals between builds,
award no points) As opposed to assuming every engineer who plays the
game properly is a stats padding cheater.


On 2/1/08, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> No, they get and lose the same points, so when they build up and destroy,
> they have 0 points at the end. The next time they build an object, they get
> points and so on. If someone else destroys the objects, the engineer does
> not lose points.
>
> Ronny
>
>
> > Sure it can be used for padding, but on the other hand, you're going
> > to (essentially) penalize the engineers who do destroy old items to
> > move them up and keep them in the fight -- Or the engineers who have
> > to keep rebuilding destroyed items. Your algorithm needs to support
> > counting and timing - As well as checking for the enemy destroying
> > those items.
> >
> > ./d
> >
> > On 1/31/08, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> >> It's not important why we would like to reward players, it's important to
> >> have this event.
> >>
> >>
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Why would you give points for building things?
> >> >
> >> > If they place their sentry wisely and protect it, they will get more
> >> > kills
> >> > with it.  If they place the teleport wisely and protect it, it will be
> >> > used
> >> > more.  Surely you don't want to reward someone with additional skill
> >> > who
> >> > is
> >> > building a sentry just outside spawn when the CP is where all of the
> >> > action
> >> > is?
> >> >
> >> >
> >> >
> >> > On Jan 31, 2008 7:32 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote:
> >> >
> >> >> Hello,
> >> >>
> >> >> we run a statistic system and reward players when they build or
> >> >> destroy
> >> >> objects. When the engineer destroys his own built objects, no destroy
> >> >> event
> >> >> is written to the log. The problem is, the engineer can build alot of
> >> >> objects and get the points. We want to decrease the points when the
> >> >> engineer
> >> >> destroys his own objects to avoid stats padding. It should not be hard
> >> >> to
> >> >> implement this. Thank you.
> >> >>
> >> >> Best regards
> >> >>
> >> >> Ronny Schedel
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to