No, they dont. you are making it so they get 0 points for moving, say, a dispenser up to where a heavy can use it, rather than leaving it back beside some sentry gun in a flag room.
What im saying is, you are altering the scoring system and essentially nerfing the engineers contrary to the way valve first intended (your perogative) - However - if you are tracking stats with code and timestamps, perhaps you should introduce a counting and timer feature (ie. 5 mins since the built their last dispenser, so they will get points for building this one - 15 second intervals between builds, award no points) As opposed to assuming every engineer who plays the game properly is a stats padding cheater. On 2/1/08, Ronny Schedel <[EMAIL PROTECTED]> wrote: > No, they get and lose the same points, so when they build up and destroy, > they have 0 points at the end. The next time they build an object, they get > points and so on. If someone else destroys the objects, the engineer does > not lose points. > > Ronny > > > > Sure it can be used for padding, but on the other hand, you're going > > to (essentially) penalize the engineers who do destroy old items to > > move them up and keep them in the fight -- Or the engineers who have > > to keep rebuilding destroyed items. Your algorithm needs to support > > counting and timing - As well as checking for the enemy destroying > > those items. > > > > ./d > > > > On 1/31/08, Ronny Schedel <[EMAIL PROTECTED]> wrote: > >> It's not important why we would like to reward players, it's important to > >> have this event. > >> > >> > >> > -- > >> > [ Picked text/plain from multipart/alternative ] > >> > Why would you give points for building things? > >> > > >> > If they place their sentry wisely and protect it, they will get more > >> > kills > >> > with it. If they place the teleport wisely and protect it, it will be > >> > used > >> > more. Surely you don't want to reward someone with additional skill > >> > who > >> > is > >> > building a sentry just outside spawn when the CP is where all of the > >> > action > >> > is? > >> > > >> > > >> > > >> > On Jan 31, 2008 7:32 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote: > >> > > >> >> Hello, > >> >> > >> >> we run a statistic system and reward players when they build or > >> >> destroy > >> >> objects. When the engineer destroys his own built objects, no destroy > >> >> event > >> >> is written to the log. The problem is, the engineer can build alot of > >> >> objects and get the points. We want to decrease the points when the > >> >> engineer > >> >> destroys his own objects to avoid stats padding. It should not be hard > >> >> to > >> >> implement this. Thank you. > >> >> > >> >> Best regards > >> >> > >> >> Ronny Schedel > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> > -- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

