fix it (there are a lot of "fixed" maps outside, e.g. nuke_doorfix) or at least 
all values above tickrate 100 should be forbidden?


> -----Ursprüngliche Nachricht-----
> Von: [email protected]
> Gesendet: 04.03.08 16:17:46
> An: [email protected]
> Betreff: Re: [hlds_linux] official valve doorfix?


>
> sounds like the russian car manufacturing industry: our right doors are
> perfect. left doors cannot be fixed cause the guy who made them left the
> company.
> how we get rid of the problem? fix the tickrate. nastrovje!
>
> Ronny Schedel schrieb:
> >
> > TF2 is an Orange Box game with doors. The tickrate is fixed to 66 and
> > cannot
> > be changed because of the door problem at higher tickrates. You will see
> > more likely the same for CSS when it is ported to the Orange Box engine.
> >
> >
> >
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> hi valve,
> >>
> >> when will the slow doors be fixed on several standard maps like nuke and
> >> assault?
> >> is there any special reason why everyone at valve ignores this issue for
> >> more than a year now?
> >> or will you simply wait until css gets ported on orangebox?
> >>
> >> -timo
> >> --
> >>
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> >>
> >
> >
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>
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