This issue is not caused by "non-standard tickrate" at all. The de_nuke
door which leads to top bombsite, on  tickrate 33, door opens very fast.
Tick 66, door opens slower. Tick 100, that door opens very slowly. It is
_annoying_ as you might want to rush in fast. Valve has set up tickrate
33 default for cs source so i doubt that they ever thought about this
issue when building that map. However, fixing it is very easy. It is
only that door type that causes the issue, not other doors. It only
could have been replaced years ago but for some reason, this and other
countless bugs still exist in the game. If CS Source is going to be
ported for ep2 engine, i hope there are more bug fixes and actual real
changes for the better than just prettier textures and effects for map
builders.

-ics


Kevin Ottalini kirjoitti:
slow doors are typically caused by servers running non-standard ticrates,
try changing the server to 33 or 66 and see if you still have this
problem.


----- Original Message -----
From: "Timo Hilbertz"
To: <[email protected]>
Sent: Tuesday, March 04, 2008 4:03 AM
Subject: [hlds_linux] official valve doorfix?


hi valve,

when will the slow doors be fixed on several standard maps like nuke and
assault?
is there any special reason why everyone at valve ignores this issue for
more than a year now?
or will you simply wait until css gets ported on orangebox?

-timo


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