--
[ Picked text/plain from multipart/alternative ]
I doubt porting to the orangebox will include any map/model/material
changes.  It will most likely be code changes only, to make the code work
with the latest engine updates.


On Tue, Mar 4, 2008 at 3:05 PM, ics <[EMAIL PROTECTED]> wrote:

> This issue is not caused by "non-standard tickrate" at all. The de_nuke
> door which leads to top bombsite, on  tickrate 33, door opens very fast.
> Tick 66, door opens slower. Tick 100, that door opens very slowly. It is
> _annoying_ as you might want to rush in fast. Valve has set up tickrate
> 33 default for cs source so i doubt that they ever thought about this
> issue when building that map. However, fixing it is very easy. It is
> only that door type that causes the issue, not other doors. It only
> could have been replaced years ago but for some reason, this and other
> countless bugs still exist in the game. If CS Source is going to be
> ported for ep2 engine, i hope there are more bug fixes and actual real
> changes for the better than just prettier textures and effects for map
> builders.
>
> -ics
>
>
> Kevin Ottalini kirjoitti:
> > slow doors are typically caused by servers running non-standard
> ticrates,
> > try changing the server to 33 or 66 and see if you still have this
> > problem.
> >
> >
> > ----- Original Message -----
> > From: "Timo Hilbertz"
> > To: <[email protected]>
> > Sent: Tuesday, March 04, 2008 4:03 AM
> > Subject: [hlds_linux] official valve doorfix?
> >
> >
> >> hi valve,
> >>
> >> when will the slow doors be fixed on several standard maps like nuke
> and
> >> assault?
> >> is there any special reason why everyone at valve ignores this issue
> for
> >> more than a year now?
> >> or will you simply wait until css gets ported on orangebox?
> >>
> >> -timo
> >
> >
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>
>
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