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[ Picked text/plain from multipart/alternative ]
Robin Walker (VALVe developer) said that the tickrate won't be locked at 66
for others source games when they will be ported to the OB Engine.

2008/3/4, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
>
> fix it (there are a lot of "fixed" maps outside, e.g. nuke_doorfix) or at
> least all values above tickrate 100 should be forbidden?
>
>
> > -----Ursprüngliche Nachricht-----
> > Von: [email protected]
> > Gesendet: 04.03.08 16:17:46
> > An: [email protected]
> > Betreff: Re: [hlds_linux] official valve doorfix?
>
>
>
> >
> > sounds like the russian car manufacturing industry: our right doors are
> > perfect. left doors cannot be fixed cause the guy who made them left the
> > company.
> > how we get rid of the problem? fix the tickrate. nastrovje!
> >
> > Ronny Schedel schrieb:
> > >
> > > TF2 is an Orange Box game with doors. The tickrate is fixed to 66 and
> > > cannot
> > > be changed because of the door problem at higher tickrates. You will
> see
> > > more likely the same for CSS when it is ported to the Orange Box
> engine.
> > >
> > >
> > >
> > >> This is a multi-part message in MIME format.
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> hi valve,
> > >>
> > >> when will the slow doors be fixed on several standard maps like nuke
> and
> > >> assault?
> > >> is there any special reason why everyone at valve ignores this issue
> for
> > >> more than a year now?
> > >> or will you simply wait until css gets ported on orangebox?
> > >>
> > >> -timo
> > >> --
> > >>
> > >> _______________________________________________
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> archives,
> > >> please visit:
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> > >>
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> >
> >
> > _______________________________________________
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> please visit:
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> >
>
>
>
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>
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