Gary Stanley wrote:
> At 10:13 AM 3/17/2008, Miano, Steven M. wrote:
>   
>> Hey guys, I have a problem that's been plaguing my server for a 
>> while now, and just can't seem to figure out how to work it out. I'd 
>> really appreciate some help with this if possible.
>>
>> The set-up:
>>
>> Game: Team Fortress 2 Server (24 slots)
>> Operating System: Ubuntu 6.06.2 LTS (Dapper).
>> IP: 24.129.170.3:27175
>> The Server: Dell Power Edge 2650
>> CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz
>> Kernel: 2.6.15-28-server, with no customization.
>> Memory: 4.71GB RAM.
>> Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf 
>> +ip 24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg
>>
>> Stats output:
>> Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0
>>
>> I'll try to get the above under a load as well if I can.
>>
>> When there are 20 people on the server the cores are at about 25% 
>> total, and none of them are over 60% individually. From everything 
>> that I've read I would imagine that this set up and configuration 
>> would be above and beyond what would be needed in order to run a 
>> good stable server, and yet it's not doing it.  As soon as there are 
>> more then 10-14 players connected and playing the game play begins 
>> to get choppy and almost as if there is a huge amount of lag hitting 
>> everyone. The server is connected to a 100mb/s network that is a 
>> switch away from an OC-3 connection. Any help would be greatly 
>> appreciated guys. : (
>>     
>
> Try turning off hyperthreading. I'm assuming you have older xeons.
>
>
> -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
>
> http://leaf.dragonflybsd.org/~gary
>
>
>
>
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>
>   


Good point, let me post WAY down here because I needed some 'scroll 
excercises' today.  ;p

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