At 10:13 AM 3/17/2008, Miano, Steven M. wrote:
>Hey guys, I have a problem that's been plaguing my server for a 
>while now, and just can't seem to figure out how to work it out. I'd 
>really appreciate some help with this if possible.
>
>The set-up:
>
>Game: Team Fortress 2 Server (24 slots)
>Operating System: Ubuntu 6.06.2 LTS (Dapper).
>IP: 24.129.170.3:27175
>The Server: Dell Power Edge 2650
>CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz
>Kernel: 2.6.15-28-server, with no customization.
>Memory: 4.71GB RAM.
>Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf 
>+ip 24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg
>
>Stats output:
>Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0
>
>I'll try to get the above under a load as well if I can.
>
>When there are 20 people on the server the cores are at about 25% 
>total, and none of them are over 60% individually. From everything 
>that I've read I would imagine that this set up and configuration 
>would be above and beyond what would be needed in order to run a 
>good stable server, and yet it's not doing it.  As soon as there are 
>more then 10-14 players connected and playing the game play begins 
>to get choppy and almost as if there is a huge amount of lag hitting 
>everyone. The server is connected to a 100mb/s network that is a 
>switch away from an OC-3 connection. Any help would be greatly 
>appreciated guys. : (

Try turning off hyperthreading. I'm assuming you have older xeons.


-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])

http://leaf.dragonflybsd.org/~gary




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to