At 10:13 AM 3/17/2008, Miano, Steven M. wrote: >Hey guys, I have a problem that's been plaguing my server for a >while now, and just can't seem to figure out how to work it out. I'd >really appreciate some help with this if possible. > >The set-up: > >Game: Team Fortress 2 Server (24 slots) >Operating System: Ubuntu 6.06.2 LTS (Dapper). >IP: 24.129.170.3:27175 >The Server: Dell Power Edge 2650 >CPUs: 2xIntel(r) Xeon(tm) CPU 2.40GHz >Kernel: 2.6.15-28-server, with no customization. >Memory: 4.71GB RAM. >Start-up Line: screen -A -m -d -S tf2 ./srcds_run -console -game tf >+ip 24.129.170.3 -port 27175 +map cp_dustbowl +exec server.cfg > >Stats output: >Cpu: 0.00 In 0.00 Out 0.00 Uptime 7109 Users 29 FPS 49.70 Players 0 > >I'll try to get the above under a load as well if I can. > >When there are 20 people on the server the cores are at about 25% >total, and none of them are over 60% individually. From everything >that I've read I would imagine that this set up and configuration >would be above and beyond what would be needed in order to run a >good stable server, and yet it's not doing it. As soon as there are >more then 10-14 players connected and playing the game play begins >to get choppy and almost as if there is a huge amount of lag hitting >everyone. The server is connected to a 100mb/s network that is a >switch away from an OC-3 connection. Any help would be greatly >appreciated guys. : (
Try turning off hyperthreading. I'm assuming you have older xeons. -- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED]) http://leaf.dragonflybsd.org/~gary _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

