Are you sure? As far as I know this is for jump around corners.

> sv_airmove has no effect on the HL1 engine.
>
> 2008/9/30 Ronny Schedel <[EMAIL PROTECTED]>
>
>> Play with these cvars:
>>
>> sv_airmove
>> sv_airaccelerate
>>
>>
>> ----- Original Message -----
>> From: "Rikard Bremark" <[EMAIL PROTECTED]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>
>> Sent: Tuesday, September 30, 2008 3:48 PM
>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated
>>
>>
>> > it can? how?
>> >
>> > Ronny Schedel wrote:
>> >> Bunny hopping can be switched off by server cvars.
>> >>
>> >>
>> >>> Why?
>> >>>
>> >>> BunnyHopping is okey.
>> >>>
>> >>> But russian walking is stupid, looks horrible and is annoying. Worst
>> >>> than
>> >>> BH! :P
>> >>>
>> >>> On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark
>> >>> <[EMAIL PROTECTED]>wrote:
>> >>>
>> >>>
>> >>>> i cant agree more on the first question with the russian walk its
>> >>>> pretty
>> >>>> god damn annoying.
>> >>>> and for the other bugs and exploits on maps and so forth i bet the
>> >>>> community would support and love them as much as we srv op does.
>> >>>> bunny hopping is a third thing that would be needed to really be
>> fixed.
>> >>>> ------
>> >>>> //Rikard 'Zapy' Bremark
>> >>>> [EMAIL PROTECTED]
>> >>>> Warzone Short Valley - Warzone.nu
>> >>>>
>> >>>>
>> >>>> Ferenc Kovacs wrote:
>> >>>>
>> >>>>> 2008/9/28 fishy <[EMAIL PROTECTED]>
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>> I almost hate to mention it, but there is one fix a majority of 
>> >>>>>> 1.6
>> >>>>>> players would support, which would encourage more server ops to 
>> >>>>>> fire
>> >>>>>> up
>> >>>>>> beta servers, and help garner support for the new format you are
>> >>>>>> bringing to the staid counter-strike community. That would be if 
>> >>>>>> you
>> >>>>>> can
>> >>>>>> find a way to remove/limit the exploit known as "Russian walking",
>> >>>>>> whereby a player taps crouch repeatedly to move at running speed
>> with
>> >>>>>> very little noise. I am afraid that this exploit is becoming more
>> >>>>>> pervasive than bunnyhopping did, and ruins the flow of gameplay in 
>> >>>>>> a
>> >>>>>> similar manner, this may not be the ideal place to mention it
>> however
>> >>>>>> as
>> >>>>>> this is liable to be the last big update for cs 1.6 it would be an
>> >>>>>> invaluable opportunity to fix this exploit.
>> >>>>>>
>> >>>>>> cheers,
>> >>>>>> f|shy.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>> Message: 1
>> >>>>>>> Date: Fri, 26 Sep 2008 16:22:42 -0700
>> >>>>>>> From: "Jason Ruymen" <[EMAIL PROTECTED]>
>> >>>>>>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
>> >>>>>>> To: "Half-Life dedicated Win32 server mailing list"
>> >>>>>>>       <[EMAIL PROTECTED]>, <
>> >>>>>>>
>> >>>> [email protected]>
>> >>>>
>> >>>>>>> Message-ID:
>> >>>>>>>       <
>> >>>>>>>
>> >>>>>>>
>> >>>>>>
>> [EMAIL PROTECTED]>
>> >>>>>>
>> >>>>>>
>> >>>>>>> Content-Type: text/plain;     charset="US-ASCII"
>> >>>>>>>
>> >>>>>>> A required update for the Counter-Strike 1.6 Beta has been
>> released.
>> >>>>>>> Please run hldsupdatetool to receive it.  The specific changes
>> >>>>>>> include:
>> >>>>>>>
>> >>>>>>> - Fixed "Steam validation rejected" error on connect
>> >>>>>>> - Added "bannedcfgfile" cvar so you can control the file written 
>> >>>>>>> to
>> >>>>>>> by
>> >>>>>>> the writeid command
>> >>>>>>>
>> >>>>>>> Jason
>> >>>>>>>
>> >>>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>> archives,
>> >>>>>> please visit:
>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>> Then maybe the following should be fixed:flashbugs in many places
>> like
>> >>>>> on
>> >>>>> de_inferno, de_nuke, de_train
>> >>>>> he damage through the walls
>> >>>>> edgebug (you can survive any fall if you land on the 4 px wide edge
>> of
>> >>>>>
>> >>>> the
>> >>>>
>> >>>>> object)
>> >>>>> silent defuse (if you press the use button rapidly, you can defuse
>> the
>> >>>>>
>> >>>> bomb
>> >>>>
>> >>>>> without making the defuse sound effect, mostly done via script)
>> >>>>> you can see through some walls in the game (like on train from ct
>> >>>>> start
>> >>>>>
>> >>>> you
>> >>>>
>> >>>>> can check the 6th rail)
>> >>>>> I know, I'm asking too much. :/
>> >>>>>
>> >>>>> Tyrael
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>>>>
>> >>>> please visit:
>> >>>>
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list 
>> >>>> archives,
>> >>>> please visit:
>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>
>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list 
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>
>> >>>
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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