Are you sure? As far as I know this is for jump around corners. > sv_airmove has no effect on the HL1 engine. > > 2008/9/30 Ronny Schedel <[EMAIL PROTECTED]> > >> Play with these cvars: >> >> sv_airmove >> sv_airaccelerate >> >> >> ----- Original Message ----- >> From: "Rikard Bremark" <[EMAIL PROTECTED]> >> To: "Half-Life dedicated Linux server mailing list" >> <[email protected]> >> Sent: Tuesday, September 30, 2008 3:48 PM >> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Updated >> >> >> > it can? how? >> > >> > Ronny Schedel wrote: >> >> Bunny hopping can be switched off by server cvars. >> >> >> >> >> >>> Why? >> >>> >> >>> BunnyHopping is okey. >> >>> >> >>> But russian walking is stupid, looks horrible and is annoying. Worst >> >>> than >> >>> BH! :P >> >>> >> >>> On Sun, Sep 28, 2008 at 2:39 AM, Rikard Bremark >> >>> <[EMAIL PROTECTED]>wrote: >> >>> >> >>> >> >>>> i cant agree more on the first question with the russian walk its >> >>>> pretty >> >>>> god damn annoying. >> >>>> and for the other bugs and exploits on maps and so forth i bet the >> >>>> community would support and love them as much as we srv op does. >> >>>> bunny hopping is a third thing that would be needed to really be >> fixed. >> >>>> ------ >> >>>> //Rikard 'Zapy' Bremark >> >>>> [EMAIL PROTECTED] >> >>>> Warzone Short Valley - Warzone.nu >> >>>> >> >>>> >> >>>> Ferenc Kovacs wrote: >> >>>> >> >>>>> 2008/9/28 fishy <[EMAIL PROTECTED]> >> >>>>> >> >>>>> >> >>>>> >> >>>>>> I almost hate to mention it, but there is one fix a majority of >> >>>>>> 1.6 >> >>>>>> players would support, which would encourage more server ops to >> >>>>>> fire >> >>>>>> up >> >>>>>> beta servers, and help garner support for the new format you are >> >>>>>> bringing to the staid counter-strike community. That would be if >> >>>>>> you >> >>>>>> can >> >>>>>> find a way to remove/limit the exploit known as "Russian walking", >> >>>>>> whereby a player taps crouch repeatedly to move at running speed >> with >> >>>>>> very little noise. I am afraid that this exploit is becoming more >> >>>>>> pervasive than bunnyhopping did, and ruins the flow of gameplay in >> >>>>>> a >> >>>>>> similar manner, this may not be the ideal place to mention it >> however >> >>>>>> as >> >>>>>> this is liable to be the last big update for cs 1.6 it would be an >> >>>>>> invaluable opportunity to fix this exploit. >> >>>>>> >> >>>>>> cheers, >> >>>>>> f|shy. >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>>> Message: 1 >> >>>>>>> Date: Fri, 26 Sep 2008 16:22:42 -0700 >> >>>>>>> From: "Jason Ruymen" <[EMAIL PROTECTED]> >> >>>>>>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated >> >>>>>>> To: "Half-Life dedicated Win32 server mailing list" >> >>>>>>> <[EMAIL PROTECTED]>, < >> >>>>>>> >> >>>> [email protected]> >> >>>> >> >>>>>>> Message-ID: >> >>>>>>> < >> >>>>>>> >> >>>>>>> >> >>>>>> >> [EMAIL PROTECTED]> >> >>>>>> >> >>>>>> >> >>>>>>> Content-Type: text/plain; charset="US-ASCII" >> >>>>>>> >> >>>>>>> A required update for the Counter-Strike 1.6 Beta has been >> released. >> >>>>>>> Please run hldsupdatetool to receive it. The specific changes >> >>>>>>> include: >> >>>>>>> >> >>>>>>> - Fixed "Steam validation rejected" error on connect >> >>>>>>> - Added "bannedcfgfile" cvar so you can control the file written >> >>>>>>> to >> >>>>>>> by >> >>>>>>> the writeid command >> >>>>>>> >> >>>>>>> Jason >> >>>>>>> >> >>>>>>> >> >>>>>> _______________________________________________ >> >>>>>> To unsubscribe, edit your list preferences, or view the list >> >>>>>> archives, >> >>>>>> please visit: >> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>> Then maybe the following should be fixed:flashbugs in many places >> like >> >>>>> on >> >>>>> de_inferno, de_nuke, de_train >> >>>>> he damage through the walls >> >>>>> edgebug (you can survive any fall if you land on the 4 px wide edge >> of >> >>>>> >> >>>> the >> >>>> >> >>>>> object) >> >>>>> silent defuse (if you press the use button rapidly, you can defuse >> the >> >>>>> >> >>>> bomb >> >>>> >> >>>>> without making the defuse sound effect, mostly done via script) >> >>>>> you can see through some walls in the game (like on train from ct >> >>>>> start >> >>>>> >> >>>> you >> >>>> >> >>>>> can check the 6th rail) >> >>>>> I know, I'm asking too much. :/ >> >>>>> >> >>>>> Tyrael >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>>> >> >>>> please visit: >> >>>> >> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>>> >> >>>>> >> >>>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, >> >>>> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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