Aaaargh, that'll teach me not to proofread...

I meant to say, "does anyone else have this behaviour?"

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 15 November 2008 04:38
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with
> forking
> 
> This has the cool new commands you can run on the root server (shutdown
> will
> shut each server down after its empty - you can't even do that on
> single
> servers without sv_cheats tomfoolery :D) - type "find" to get a list.
> Broadcast has some obvious uses too.
> 
> Unfortunately, there's some issues with console/logging output of all
> kinds
> and this:
> The "master" netconport seems to output the combined console data from
> all
> servers (which I personally dislike, as it makes it impossible to use
> the
> new commands), but stops outputting after the line "   VAC secure mode
> is
> activated."  A "broadcast quit" will restart both the servers and the
> streaming of console data, but the latter may stop at any time.  The
> actual
> process will output the combined console data from all servers to the
> screen
> for me, but not to if I redirect stdin and stderr to a file - the file
> contains some of the startup information but no more.
> 
> More seriously, server instance netconports never contain any console
> output
> at all, so to use them interactively I need to have 2 windows open: one
> with
> the master netconport session to see the results (assuming that's still
> working), and one with the server instance netconport to type the
> commands.
> This lack of console output also extends to use of rcon; tools like
> hlsw
> never get the results of their commands displayed, and neither does
> rcon
> from within the game. ("rcon say hello" will result in hello being
> printed
> to the main screen and nothing in the console, and "rcon status", which
> has
> no visible effect other than console spam, results in nothing
> happening).
> Not sure if streaming logs are affected because hlsw is the only tool I
> know
> that receives them and it fails due to not getting feedback from its
> commands.
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > Sent: 15 November 2008 02:09
> > To: Half-Life dedicated Win32 server mailing list;
> > [email protected];
> [EMAIL PROTECTED]
> > Subject: [hlds_linux] Left 4 Dead Demo Update Available
> >
> > A required update for the Left 4 Dead Demo has been released.  Please
> > run hldspdatetool to receive the update.  The specific changes
> include:
> >
> > - Added the ability to tie game servers to Steam Community groups.
> > Group administrators can now see the GroupID on the group's
> > administrative page, which can be used as the value for
> sv_steamgroup.
> > Users that are in that group will then be able to browse directly to
> > them from the main menu
> > - Fixed setinfo exploit
> > - Fixed a crash when exiting the game
> > - Fixed a few cases where the game would crash when using ALT-TAB
> > - Fixed a problem that could cause texture corruption on some ATI
> video
> > cards
> > - Fixed a bug that could cause infected horde to disappear
> >
> > And we've added more documentation for dedicated servers in the file
> > dedicatedserver_readme.txt
> >
> > Jason
> >
> >
> > _______________________________________________
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> archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
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