Aaaargh, that'll teach me not to proofread... I meant to say, "does anyone else have this behaviour?"
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 15 November 2008 04:38 > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with > forking > > This has the cool new commands you can run on the root server (shutdown > will > shut each server down after its empty - you can't even do that on > single > servers without sv_cheats tomfoolery :D) - type "find" to get a list. > Broadcast has some obvious uses too. > > Unfortunately, there's some issues with console/logging output of all > kinds > and this: > The "master" netconport seems to output the combined console data from > all > servers (which I personally dislike, as it makes it impossible to use > the > new commands), but stops outputting after the line " VAC secure mode > is > activated." A "broadcast quit" will restart both the servers and the > streaming of console data, but the latter may stop at any time. The > actual > process will output the combined console data from all servers to the > screen > for me, but not to if I redirect stdin and stderr to a file - the file > contains some of the startup information but no more. > > More seriously, server instance netconports never contain any console > output > at all, so to use them interactively I need to have 2 windows open: one > with > the master netconport session to see the results (assuming that's still > working), and one with the server instance netconport to type the > commands. > This lack of console output also extends to use of rcon; tools like > hlsw > never get the results of their commands displayed, and neither does > rcon > from within the game. ("rcon say hello" will result in hello being > printed > to the main screen and nothing in the console, and "rcon status", which > has > no visible effect other than console spam, results in nothing > happening). > Not sure if streaming logs are affected because hlsw is the only tool I > know > that receives them and it fails due to not getting feedback from its > commands. > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Jason Ruymen > > Sent: 15 November 2008 02:09 > > To: Half-Life dedicated Win32 server mailing list; > > [email protected]; > [EMAIL PROTECTED] > > Subject: [hlds_linux] Left 4 Dead Demo Update Available > > > > A required update for the Left 4 Dead Demo has been released. Please > > run hldspdatetool to receive the update. The specific changes > include: > > > > - Added the ability to tie game servers to Steam Community groups. > > Group administrators can now see the GroupID on the group's > > administrative page, which can be used as the value for > sv_steamgroup. > > Users that are in that group will then be able to browse directly to > > them from the main menu > > - Fixed setinfo exploit > > - Fixed a crash when exiting the game > > - Fixed a few cases where the game would crash when using ALT-TAB > > - Fixed a problem that could cause texture corruption on some ATI > video > > cards > > - Fixed a bug that could cause infected horde to disappear > > > > And we've added more documentation for dedicated servers in the file > > dedicatedserver_readme.txt > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

