Same here.  Net con ports are pretty much useless at this point.

    - Dave

----- Original Message -----
From: [EMAIL PROTECTED]
Date: Friday, November 14, 2008 11:38 pm
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking
To: 'Half-Life dedicated Linux server mailing list' 
<hlds_linux@list.valvesoftware.com>

> This has the cool new commands you can run on the root server 
> (shutdown will
> shut each server down after its empty - you can't even do that 
> on single
> servers without sv_cheats tomfoolery :D) - type "find" to get a list.
> Broadcast has some obvious uses too.
> 
> Unfortunately, there's some issues with console/logging output 
> of all kinds
> and this:
> The "master" netconport seems to output the combined console 
> data from all
> servers (which I personally dislike, as it makes it impossible 
> to use the
> new commands), but stops outputting after the line "   
> VAC secure mode is
> activated."  A "broadcast quit" will restart both the 
> servers and the
> streaming of console data, but the latter may stop at any 
> time.  The actual
> process will output the combined console data from all servers 
> to the screen
> for me, but not to if I redirect stdin and stderr to a file - 
> the file
> contains some of the startup information but no more.
> 
> More seriously, server instance netconports never contain any 
> console output
> at all, so to use them interactively I need to have 2 windows 
> open: one with
> the master netconport session to see the results (assuming 
> that's still
> working), and one with the server instance netconport to type 
> the commands.
> This lack of console output also extends to use of rcon; tools 
> like hlsw
> never get the results of their commands displayed, and neither 
> does rcon
> from within the game. ("rcon say hello" will result in hello 
> being printed
> to the main screen and nothing in the console, and "rcon 
> status", which has
> no visible effect other than console spam, results in nothing 
> happening).Not sure if streaming logs are affected because hlsw 
> is the only tool I know
> that receives them and it fails due to not getting feedback from its
> commands.
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] 
> [mailto:hlds_linux-
> > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > Sent: 15 November 2008 02:09
> > To: Half-Life dedicated Win32 server mailing list;
> > hlds_linux@list.valvesoftware.com; 
> [EMAIL PROTECTED]> Subject: [hlds_linux] Left 
> 4 Dead Demo Update Available
> > 
> > A required update for the Left 4 Dead Demo has been 
> released.  Please
> > run hldspdatetool to receive the update.  The specific 
> changes include:
> > 
> > - Added the ability to tie game servers to Steam Community groups.
> > Group administrators can now see the GroupID on the group's
> > administrative page, which can be used as the value for 
> sv_steamgroup.> Users that are in that group will then be able 
> to browse directly to
> > them from the main menu
> > - Fixed setinfo exploit
> > - Fixed a crash when exiting the game
> > - Fixed a few cases where the game would crash when using ALT-TAB
> > - Fixed a problem that could cause texture corruption on some 
> ATI video
> > cards
> > - Fixed a bug that could cause infected horde to disappear
> > 
> > And we've added more documentation for dedicated servers in 
> the file
> > dedicatedserver_readme.txt
> > 
> > Jason
> > 
> > 
> > _______________________________________________
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> archives,> please visit:
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> 
> 
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