This latest update seems to cause a lot of problems for random players. It takes forever to find a lobby or create one and lots of random disconnects from Steam.
On server-side, i updated 1 of the servers and it seems to have fps locked to 10 and no one can connect to it. It is stuck on a loop of "Sending heartbeat to master server..." and when it finally gets "Reservation cookie 19384092kdkjfs: reason ReplyReservationRequest", then it wokes up and everything returns to normal. Is there an issue with master server authing for servers? First too little servers, now too many to handle requests? -ics Jason Ruymen kirjoitti: > A required update for the Left 4 Dead Demo has been released. Please run > hldspdatetool to receive the update. The specific changes include: > > - Added the ability to tie game servers to Steam Community groups. Group > administrators can now see the GroupID on the group's administrative page, > which can be used as the value for sv_steamgroup. Users that are in that > group will then be able to browse directly to them from the main menu > - Fixed setinfo exploit > - Fixed a crash when exiting the game > - Fixed a few cases where the game would crash when using ALT-TAB > - Fixed a problem that could cause texture corruption on some ATI video cards > - Fixed a bug that could cause infected horde to disappear > > And we've added more documentation for dedicated servers in the file > dedicatedserver_readme.txt > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

