I'm also experiencing this, or at least very similar to this
-Atreus

On Sat, Nov 15, 2008 at 12:39 AM, ics <[EMAIL PROTECTED]> wrote:

> In addition to the previous what i said before, now the server is
> hibernating and when i try to connect to it by using lobby (and i have
> set the steamcommunity id cvar to it) and selecting the steamgroup
> server thing, i get kicked off with a message (to my player console):
>
> Server using lobbies yes, requiring pw no, lobby id 184010b86595004
> #Valve_Reject_Connect_From_Lobby
>
> So i tried lobby connect, no go. Now the server has fps of 10 and it is
> stuck. Also cvar sv_allow_lobby_connect_only seems to be taken off?
> Cannot connect to the server directly by using connect anymore. This is
> what happens at the server console every time when i try to connect to
> it with lobby and by using the new community server select:
>
>
> -> Reservation cookie 184010b86595004:  reason ReplyReservationRequest
> Server waking up from hibernation
> ---- Host_NewGame ----
> Host_NewGame on map l4d_dem_hospital01_apartment
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> Commentary: Could not find commentary data file
> 'maps/l4d_dem_hospital01_apartment_commentary.txt'.
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> Sending heartbeat to master server...
> Server was reserved for 43 more seconds.  Reservation cleared.
> -> Reservation cookie 0:  reason reserved(yes), clients(no),
> reservationexpires(0.00)
> Server is hibernating
> RejectConnection: xx:xxx:xxx:xx:27005 - #Valve_Reject_Connect_From_Lobby
>
> So it reserves the server, then the reservation is cleared and player is
> dropped off. Doesnt seem to clear to me why it reserves it using cookie,
> then player gets dropped off because reservation cookie is cleared? Also
> the server returns to stat where server fps sticks to 10 and server
> console seems "laggy". Even writing status there goes with a slight
> delay compared to normal text typing.
>
> -ics
>
> ics kirjoitti:
> > This latest update seems to cause a lot of problems for random players.
> > It takes forever to find a lobby or create one and lots of random
> > disconnects from Steam.
> >
> > On server-side, i updated 1 of the servers and it seems to have fps
> > locked to 10 and no one can connect to it. It is stuck on a loop of
> > "Sending heartbeat to master server..." and when it finally gets
> > "Reservation cookie 19384092kdkjfs:  reason ReplyReservationRequest",
> > then it wokes up and everything returns to normal.
> >
> > Is there an issue with master server authing for servers? First too
> > little servers, now too many to handle requests?
> >
> > -ics
> >
> > Jason Ruymen kirjoitti:
> >
> >> A required update for the Left 4 Dead Demo has been released.  Please
> run hldspdatetool to receive the update.  The specific changes include:
> >>
> >> - Added the ability to tie game servers to Steam Community groups. Group
> administrators can now see the GroupID on the group's administrative page,
> which can be used as the value for sv_steamgroup. Users that are in that
> group will then be able to browse directly to them from the main menu
> >> - Fixed setinfo exploit
> >> - Fixed a crash when exiting the game
> >> - Fixed a few cases where the game would crash when using ALT-TAB
> >> - Fixed a problem that could cause texture corruption on some ATI video
> cards
> >> - Fixed a bug that could cause infected horde to disappear
> >>
> >> And we've added more documentation for dedicated servers in the file
> dedicatedserver_readme.txt
> >>
> >> Jason
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >
> >
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> >
>
>
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