I've commented out the groupid in the server's config file and after ~15 minutes of running a player has yet to join through matchmaking or otherwise. Is this typical? I will also mention that I am running this off of a fork, with 2 config files (the other server is a private group_exclusive server).
On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > I'm not positive, but I think one of the updates made it so that if you > chose to bind your server to a group at all, the server would be removed > from the matchmaking process whether steamgroup_exclusive was set or not. > The exclusive flag comes into play because if it's not set, people outside > the group will still be able to join if they happen to know the server > information or if they join through the server browser. If you choose to > set it to exclusive, then players must be a member of the group to even > join. > > On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote: > > > I am currently running one dedicated server on a Linux box, and I have > > noticed that it is rarely used. I will keep the console up to see the > > events going on on the server, and it seems that the majority of the time > > the server does nothing but send heartbeats to the master server. I can > > join the server through the serverbrowser and via the steamgroup > interface > > (it is NOT steamgroup_exclusive) with no problems, so I don't believe the > > issue, if there is one, is technical. I suppose the question I need to > ask > > is this: how often are your servers idling in comparison to their usage > > time? I expected that with the so-called "server communism" the demand > for > > servers would drastically outstrip supply. > > And on a side note, I have my server starting on a versus map for > > convenience, but I don't really mind if it does versus or coop. Will the > > master server switch between the two if necessary? I see that if you go > to > > the serverbrowser some servers have the "reserved" tag while many others > do > > not. Is there some cvar that needs to be changed so that my server can > be > > "reserved" for matchmaking? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

