I've commented out the groupid in the server's config file and after ~15
minutes of running a player has yet to join through matchmaking or
otherwise.  Is this typical?
I will also mention that I am running this off of a fork, with 2 config
files (the other server is a private group_exclusive server).

On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]> wrote:

> I'm not positive, but I think one of the updates made it so that if you
> chose to bind your server to a group at all, the server would be removed
> from the matchmaking process whether steamgroup_exclusive was set or not.
> The exclusive flag comes into play because if it's not set, people outside
> the group will still be able to join if they happen to know the server
> information or if they join through the server browser.  If you choose to
> set it to exclusive, then players must be a member of the group to even
> join.
>
> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
>
> > I am currently running one dedicated server on a Linux box, and I have
> > noticed that it is rarely used.  I will keep the console up to see the
> > events going on on the server, and it seems that the majority of the time
> > the server does nothing but send heartbeats to the master server.  I can
> > join the server through the serverbrowser and via the steamgroup
> interface
> > (it is NOT steamgroup_exclusive) with no problems, so I don't believe the
> > issue, if there is one, is technical.  I suppose the question I need to
> ask
> > is this:  how often are your servers idling in comparison to their usage
> > time?  I expected that with the so-called "server communism" the demand
> for
> > servers would drastically outstrip supply.
> > And on a side note, I have my server starting on a versus map for
> > convenience, but I don't really mind if it does versus or coop.  Will the
> > master server switch between the two if necessary?  I see that if you go
> to
> > the serverbrowser some servers have the "reserved" tag while many others
> do
> > not.  Is there some cvar that needs to be changed so that my server can
> be
> > "reserved" for matchmaking?
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