There are a lot of oddities about how the master server hands out servers when queried. We are looking into this because it seems that some servers are being starved of players, even though we have an excess of players requesting servers.
We could return you the entire server list of available servers, but this is a waste since you will reject most of them anyway. So we send a sample of the available servers. How the sample is generated is where the problem lies. We are working on a fix, but the master servers serve more than L4D, so we need to be very careful not to break all the other dedicated servers out there. M. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Waye Sent: Tuesday, December 02, 2008 3:36 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server usage I discovered something odd. After giving up with frustration around 11PM EST yesterday, I came home today around 4:30 to discover that our server was full and working properly. As an experiment I shut it down then and restarted it, and it has been empty since (~2 hours now). What could cause such a delay? On Tue, Dec 2, 2008 at 12:43 AM, ics <[EMAIL PROTECTED]> wrote: > There used to be serious lack of servers especially around this area > where i live. I always was thrown into some 130ms+ servers far away from > me when our servers where full (and i didnt want to kick familiar people > off to join in myself). Also our servers got full constantly day and > night. In last week, suddenly a lot of servers seems to have appeared > and share the load. Now our servers get filled only during days and > evenings and its all quiet late at night and at mornings. You propably > have also a lot of servers available around that area. > > Valve seems to rank servers somehow according to their players count and > server rank. You can see this if you go into your server and look that > in-game banner. However, i dont see how this rank is fair since servers > at some areas are more full than others due to more population and some > just sit empty due to no one playing on them. Anyone know is there any > kind of list where all servers can be seen in this rank or how the > servers are actually ranked in that list? > > -ics > > Ryan Waye kirjoitti: > > Then does anyone know what would cause my server to be ignored by the > > matchmaking system? I've tried starting just vanilla servers and still > no > > attempts to join. Normally I would assume a firewall issue (although > that > > would be odd for a dedicated server box that we rent for the server), but > if > > you join through the serverbrowser/groupid window it works fine. The > only > > two things I change in the server config are the hostname and the map, > set > > to l4d_vs_hospital01_apartment. > > > > On Mon, Dec 1, 2008 at 8:49 PM, Bruce Potter <[EMAIL PROTECTED]> wrote: > > > > > >> I've been running a couple of L4D servers (CentOS) since the demo came > >> out. Very stock config, but I do have it associated with a Steam > >> group. Server is east coast US. The first week the two servers will > >> filled with ppl nearly 24/7. Now it's trailed off a bit, but still > >> from about 10a to 2a EST, the servers are occupied. They might go 5 or > >> so minutes between games being assigned to them, but not much longer. > >> > >> bruce > >> > >> On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote: > >> > >> > >>> I've commented out the groupid in the server's config file and after > >>> ~15 > >>> minutes of running a player has yet to join through matchmaking or > >>> otherwise. Is this typical? > >>> I will also mention that I am running this off of a fork, with 2 > >>> config > >>> files (the other server is a private group_exclusive server). > >>> > >>> On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]> > >>> wrote: > >>> > >>> > >>>> I'm not positive, but I think one of the updates made it so that if > >>>> you > >>>> chose to bind your server to a group at all, the server would be > >>>> removed > >>>> from the matchmaking process whether steamgroup_exclusive was set > >>>> or not. > >>>> The exclusive flag comes into play because if it's not set, people > >>>> outside > >>>> the group will still be able to join if they happen to know the > >>>> server > >>>> information or if they join through the server browser. If you > >>>> choose to > >>>> set it to exclusive, then players must be a member of the group to > >>>> even > >>>> join. > >>>> > >>>> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote: > >>>> > >>>> > >>>>> I am currently running one dedicated server on a Linux box, and I > >>>>> have > >>>>> noticed that it is rarely used. I will keep the console up to see > >>>>> the > >>>>> events going on on the server, and it seems that the majority of > >>>>> the time > >>>>> the server does nothing but send heartbeats to the master server. > >>>>> I can > >>>>> join the server through the serverbrowser and via the steamgroup > >>>>> > >>>> interface > >>>> > >>>>> (it is NOT steamgroup_exclusive) with no problems, so I don't > >>>>> believe the > >>>>> issue, if there is one, is technical. I suppose the question I > >>>>> need to > >>>>> > >>>> ask > >>>> > >>>>> is this: how often are your servers idling in comparison to their > >>>>> usage > >>>>> time? I expected that with the so-called "server communism" the > >>>>> demand > >>>>> > >>>> for > >>>> > >>>>> servers would drastically outstrip supply. > >>>>> And on a side note, I have my server starting on a versus map for > >>>>> convenience, but I don't really mind if it does versus or coop. > >>>>> Will the > >>>>> master server switch between the two if necessary? I see that if > >>>>> you go > >>>>> > >>>> to > >>>> > >>>>> the serverbrowser some servers have the "reserved" tag while many > >>>>> others > >>>>> > >>>> do > >>>> > >>>>> not. Is there some cvar that needs to be changed so that my > >>>>> server can > >>>>> > >>>> be > >>>> > >>>>> "reserved" for matchmaking? > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >>>>> archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >>>> archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

