There used to be serious lack of servers especially around this area 
where i live. I always was thrown into some 130ms+ servers far away from 
me when our servers where full (and i didnt want to kick familiar people 
off to join in myself). Also our servers got full constantly day and 
night. In last week, suddenly a lot of servers seems to have appeared 
and share the load. Now our servers get filled only during days and 
evenings and its all quiet late at night and at mornings. You propably 
have also a lot of servers available around that area.

Valve seems to rank servers somehow according to their players count and 
server rank. You can see this if you go into your server and look that 
in-game banner. However, i dont see how this rank is fair since servers 
at some areas are more full than others due to more population and some 
just sit empty due to no one playing on them. Anyone know is there any 
kind of list where all servers can be seen in this rank or how the 
servers are actually ranked in that list?

-ics

Ryan Waye kirjoitti:
> Then does anyone know what would cause my server to be ignored by the
> matchmaking system?  I've tried starting just vanilla servers and still no
> attempts to join.  Normally I would assume a firewall issue (although that
> would be odd for a dedicated server box that we rent for the server), but if
> you join through the serverbrowser/groupid window it works fine.  The only
> two things I change in the server config are the hostname and the map, set
> to l4d_vs_hospital01_apartment.
>
> On Mon, Dec 1, 2008 at 8:49 PM, Bruce Potter <[EMAIL PROTECTED]> wrote:
>
>   
>> I've been running a couple of L4D servers (CentOS) since the demo came
>> out.  Very stock config, but I do have it associated with a Steam
>> group.  Server is east coast US.  The first week the two servers will
>> filled with ppl nearly 24/7.  Now it's trailed off a bit, but still
>> from about 10a to 2a EST, the servers are occupied. They might go 5 or
>> so minutes between games being assigned to them, but not much longer.
>>
>> bruce
>>
>> On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote:
>>
>>     
>>> I've commented out the groupid in the server's config file and after
>>> ~15
>>> minutes of running a player has yet to join through matchmaking or
>>> otherwise.  Is this typical?
>>> I will also mention that I am running this off of a fork, with 2
>>> config
>>> files (the other server is a private group_exclusive server).
>>>
>>> On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>       
>>>> I'm not positive, but I think one of the updates made it so that if
>>>> you
>>>> chose to bind your server to a group at all, the server would be
>>>> removed
>>>> from the matchmaking process whether steamgroup_exclusive was set
>>>> or not.
>>>> The exclusive flag comes into play because if it's not set, people
>>>> outside
>>>> the group will still be able to join if they happen to know the
>>>> server
>>>> information or if they join through the server browser.  If you
>>>> choose to
>>>> set it to exclusive, then players must be a member of the group to
>>>> even
>>>> join.
>>>>
>>>> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
>>>>
>>>>         
>>>>> I am currently running one dedicated server on a Linux box, and I
>>>>> have
>>>>> noticed that it is rarely used.  I will keep the console up to see
>>>>> the
>>>>> events going on on the server, and it seems that the majority of
>>>>> the time
>>>>> the server does nothing but send heartbeats to the master server.
>>>>> I can
>>>>> join the server through the serverbrowser and via the steamgroup
>>>>>           
>>>> interface
>>>>         
>>>>> (it is NOT steamgroup_exclusive) with no problems, so I don't
>>>>> believe the
>>>>> issue, if there is one, is technical.  I suppose the question I
>>>>> need to
>>>>>           
>>>> ask
>>>>         
>>>>> is this:  how often are your servers idling in comparison to their
>>>>> usage
>>>>> time?  I expected that with the so-called "server communism" the
>>>>> demand
>>>>>           
>>>> for
>>>>         
>>>>> servers would drastically outstrip supply.
>>>>> And on a side note, I have my server starting on a versus map for
>>>>> convenience, but I don't really mind if it does versus or coop.
>>>>> Will the
>>>>> master server switch between the two if necessary?  I see that if
>>>>> you go
>>>>>           
>>>> to
>>>>         
>>>>> the serverbrowser some servers have the "reserved" tag while many
>>>>> others
>>>>>           
>>>> do
>>>>         
>>>>> not.  Is there some cvar that needs to be changed so that my
>>>>> server can
>>>>>           
>>>> be
>>>>         
>>>>> "reserved" for matchmaking?
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>           
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>>>>
>>>>         
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