I discovered something odd.  After giving up with frustration around 11PM
EST yesterday, I came home today around 4:30 to discover that our server was
full and working properly.  As an experiment I shut it down then and
restarted it, and it has been empty since (~2 hours now).  What could cause
such a delay?

On Tue, Dec 2, 2008 at 12:43 AM, ics <[EMAIL PROTECTED]> wrote:

> There used to be serious lack of servers especially around this area
> where i live. I always was thrown into some 130ms+ servers far away from
> me when our servers where full (and i didnt want to kick familiar people
> off to join in myself). Also our servers got full constantly day and
> night. In last week, suddenly a lot of servers seems to have appeared
> and share the load. Now our servers get filled only during days and
> evenings and its all quiet late at night and at mornings. You propably
> have also a lot of servers available around that area.
>
> Valve seems to rank servers somehow according to their players count and
> server rank. You can see this if you go into your server and look that
> in-game banner. However, i dont see how this rank is fair since servers
> at some areas are more full than others due to more population and some
> just sit empty due to no one playing on them. Anyone know is there any
> kind of list where all servers can be seen in this rank or how the
> servers are actually ranked in that list?
>
> -ics
>
> Ryan Waye kirjoitti:
> > Then does anyone know what would cause my server to be ignored by the
> > matchmaking system?  I've tried starting just vanilla servers and still
> no
> > attempts to join.  Normally I would assume a firewall issue (although
> that
> > would be odd for a dedicated server box that we rent for the server), but
> if
> > you join through the serverbrowser/groupid window it works fine.  The
> only
> > two things I change in the server config are the hostname and the map,
> set
> > to l4d_vs_hospital01_apartment.
> >
> > On Mon, Dec 1, 2008 at 8:49 PM, Bruce Potter <[EMAIL PROTECTED]> wrote:
> >
> >
> >> I've been running a couple of L4D servers (CentOS) since the demo came
> >> out.  Very stock config, but I do have it associated with a Steam
> >> group.  Server is east coast US.  The first week the two servers will
> >> filled with ppl nearly 24/7.  Now it's trailed off a bit, but still
> >> from about 10a to 2a EST, the servers are occupied. They might go 5 or
> >> so minutes between games being assigned to them, but not much longer.
> >>
> >> bruce
> >>
> >> On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote:
> >>
> >>
> >>> I've commented out the groupid in the server's config file and after
> >>> ~15
> >>> minutes of running a player has yet to join through matchmaking or
> >>> otherwise.  Is this typical?
> >>> I will also mention that I am running this off of a fork, with 2
> >>> config
> >>> files (the other server is a private group_exclusive server).
> >>>
> >>> On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]>
> >>> wrote:
> >>>
> >>>
> >>>> I'm not positive, but I think one of the updates made it so that if
> >>>> you
> >>>> chose to bind your server to a group at all, the server would be
> >>>> removed
> >>>> from the matchmaking process whether steamgroup_exclusive was set
> >>>> or not.
> >>>> The exclusive flag comes into play because if it's not set, people
> >>>> outside
> >>>> the group will still be able to join if they happen to know the
> >>>> server
> >>>> information or if they join through the server browser.  If you
> >>>> choose to
> >>>> set it to exclusive, then players must be a member of the group to
> >>>> even
> >>>> join.
> >>>>
> >>>> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
> >>>>
> >>>>
> >>>>> I am currently running one dedicated server on a Linux box, and I
> >>>>> have
> >>>>> noticed that it is rarely used.  I will keep the console up to see
> >>>>> the
> >>>>> events going on on the server, and it seems that the majority of
> >>>>> the time
> >>>>> the server does nothing but send heartbeats to the master server.
> >>>>> I can
> >>>>> join the server through the serverbrowser and via the steamgroup
> >>>>>
> >>>> interface
> >>>>
> >>>>> (it is NOT steamgroup_exclusive) with no problems, so I don't
> >>>>> believe the
> >>>>> issue, if there is one, is technical.  I suppose the question I
> >>>>> need to
> >>>>>
> >>>> ask
> >>>>
> >>>>> is this:  how often are your servers idling in comparison to their
> >>>>> usage
> >>>>> time?  I expected that with the so-called "server communism" the
> >>>>> demand
> >>>>>
> >>>> for
> >>>>
> >>>>> servers would drastically outstrip supply.
> >>>>> And on a side note, I have my server starting on a versus map for
> >>>>> convenience, but I don't really mind if it does versus or coop.
> >>>>> Will the
> >>>>> master server switch between the two if necessary?  I see that if
> >>>>> you go
> >>>>>
> >>>> to
> >>>>
> >>>>> the serverbrowser some servers have the "reserved" tag while many
> >>>>> others
> >>>>>
> >>>> do
> >>>>
> >>>>> not.  Is there some cvar that needs to be changed so that my
> >>>>> server can
> >>>>>
> >>>> be
> >>>>
> >>>>> "reserved" for matchmaking?
> >>>>> _______________________________________________
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> >>>>>
> >>>>>
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> >>>>
> >>>>
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> >>>
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> >>
> >>
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> >
>
>
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