I've been running a couple of L4D servers (CentOS) since the demo came  
out.  Very stock config, but I do have it associated with a Steam  
group.  Server is east coast US.  The first week the two servers will  
filled with ppl nearly 24/7.  Now it's trailed off a bit, but still  
from about 10a to 2a EST, the servers are occupied. They might go 5 or  
so minutes between games being assigned to them, but not much longer.

bruce

On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote:

> I've commented out the groupid in the server's config file and after  
> ~15
> minutes of running a player has yet to join through matchmaking or
> otherwise.  Is this typical?
> I will also mention that I am running this off of a fork, with 2  
> config
> files (the other server is a private group_exclusive server).
>
> On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]>  
> wrote:
>
>> I'm not positive, but I think one of the updates made it so that if  
>> you
>> chose to bind your server to a group at all, the server would be  
>> removed
>> from the matchmaking process whether steamgroup_exclusive was set  
>> or not.
>> The exclusive flag comes into play because if it's not set, people  
>> outside
>> the group will still be able to join if they happen to know the  
>> server
>> information or if they join through the server browser.  If you  
>> choose to
>> set it to exclusive, then players must be a member of the group to  
>> even
>> join.
>>
>> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote:
>>
>>> I am currently running one dedicated server on a Linux box, and I  
>>> have
>>> noticed that it is rarely used.  I will keep the console up to see  
>>> the
>>> events going on on the server, and it seems that the majority of  
>>> the time
>>> the server does nothing but send heartbeats to the master server.   
>>> I can
>>> join the server through the serverbrowser and via the steamgroup
>> interface
>>> (it is NOT steamgroup_exclusive) with no problems, so I don't  
>>> believe the
>>> issue, if there is one, is technical.  I suppose the question I  
>>> need to
>> ask
>>> is this:  how often are your servers idling in comparison to their  
>>> usage
>>> time?  I expected that with the so-called "server communism" the  
>>> demand
>> for
>>> servers would drastically outstrip supply.
>>> And on a side note, I have my server starting on a versus map for
>>> convenience, but I don't really mind if it does versus or coop.   
>>> Will the
>>> master server switch between the two if necessary?  I see that if  
>>> you go
>> to
>>> the serverbrowser some servers have the "reserved" tag while many  
>>> others
>> do
>>> not.  Is there some cvar that needs to be changed so that my  
>>> server can
>> be
>>> "reserved" for matchmaking?
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