I've been running a couple of L4D servers (CentOS) since the demo came out. Very stock config, but I do have it associated with a Steam group. Server is east coast US. The first week the two servers will filled with ppl nearly 24/7. Now it's trailed off a bit, but still from about 10a to 2a EST, the servers are occupied. They might go 5 or so minutes between games being assigned to them, but not much longer.
bruce On Dec 1, 2008, at 7:39 PM, Ryan Waye wrote: > I've commented out the groupid in the server's config file and after > ~15 > minutes of running a player has yet to join through matchmaking or > otherwise. Is this typical? > I will also mention that I am running this off of a fork, with 2 > config > files (the other server is a private group_exclusive server). > > On Mon, Dec 1, 2008 at 7:17 PM, Daniel Worley <[EMAIL PROTECTED]> > wrote: > >> I'm not positive, but I think one of the updates made it so that if >> you >> chose to bind your server to a group at all, the server would be >> removed >> from the matchmaking process whether steamgroup_exclusive was set >> or not. >> The exclusive flag comes into play because if it's not set, people >> outside >> the group will still be able to join if they happen to know the >> server >> information or if they join through the server browser. If you >> choose to >> set it to exclusive, then players must be a member of the group to >> even >> join. >> >> On Mon, Dec 1, 2008 at 5:38 PM, Ryan Waye <[EMAIL PROTECTED]> wrote: >> >>> I am currently running one dedicated server on a Linux box, and I >>> have >>> noticed that it is rarely used. I will keep the console up to see >>> the >>> events going on on the server, and it seems that the majority of >>> the time >>> the server does nothing but send heartbeats to the master server. >>> I can >>> join the server through the serverbrowser and via the steamgroup >> interface >>> (it is NOT steamgroup_exclusive) with no problems, so I don't >>> believe the >>> issue, if there is one, is technical. I suppose the question I >>> need to >> ask >>> is this: how often are your servers idling in comparison to their >>> usage >>> time? I expected that with the so-called "server communism" the >>> demand >> for >>> servers would drastically outstrip supply. >>> And on a side note, I have my server starting on a versus map for >>> convenience, but I don't really mind if it does versus or coop. >>> Will the >>> master server switch between the two if necessary? I see that if >>> you go >> to >>> the serverbrowser some servers have the "reserved" tag while many >>> others >> do >>> not. Is there some cvar that needs to be changed so that my >>> server can >> be >>> "reserved" for matchmaking? >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

