Once upon a time there was 2 friends, left4dead and l4d_demo. The 
left4dead was the powerfull one. Another friend called l4d_full joined 
the happy bunch soon after. Then l4d_demo had Steamy accident and 
l4d_full became left4dead's best friend. Now they live happy ever after. 
In short:

left4dead pointed to l4d_demo when demo got released.
During demo l4d_full was given us to preload most of the full game.
Demo got dumped and left4dead started pointing to l4d_full.

You should use "left4dead" for updatint the game.

-ics


Richard Eid kirjoitti:
> For whatever reason, I chose to use l4d_full when I first downloaded the
> server on release day.  For the sake of this thread, I decided to change my
> update argument to use left4dead.  It's the same thing either way.
>
>                                                     -Richard Eid
>
>
> On Thu, Jan 15, 2009 at 11:34 AM, Steven Sumichrast <[email protected]>wrote:
>
>   
>> Awhile back someone commented about this -- I thought it used to be
>> l4d_demo to download the demo files.
>>
>> When they were getting ready to release, to avoid confusion, I think
>> they created left4dead and l4d_full -- I think l4d_full is just an
>> alias for left4dead, as the demo is now gone.
>>
>> I think they gave us l4d_full first (it's been too long now haha), so
>> we could pre-load the servers -- when it released they enabled
>> left4dead which gave everything -- I believe they are now the same
>> content.
>>
>> That's my opinion on it -- I haven't spent much time looking into it,
>> though.  Doing this from what I remember seeing on the listserv.
>>
>>
>> On Thu, Jan 15, 2009 at 11:16 AM, David A. Parker <[email protected]>
>> wrote:
>>     
>>> I think either one will work.  I used "left4dead" as the game argument
>>> and it updated correctly.
>>>
>>>     - Dave
>>>
>>> Oliver Salzburg wrote:
>>>       
>>>> I think left4dead was for the demo.
>>>>
>>>> Imre Facchin wrote:
>>>>         
>>>>> just a quick question:
>>>>>
>>>>> when running ./steam -command update -game list
>>>>> i get the entries l4d_full and another one left4dead. are they the same
>>>>> thing?
>>>>>
>>>>> On Thu, Jan 15, 2009 at 4:59 PM, Daniel Worley <[email protected]>
>>>>>           
>> wrote:
>>     
>>>>>           
>>>>>> Did the actual update apply correctly for anyone else?  It was like
>>>>>>             
>> the
>>     
>>>>>> steam app expected an entirely different file structure than what I
>>>>>>             
>> had.  I
>>     
>>>>>> had to do a fresh install which was annoying.  Patch seems great
>>>>>>             
>> though
>>     
>>>>>> overall, great work.  Now to look forward to having all the campaigns
>>>>>> available in versus.
>>>>>>
>>>>>> On Wed, Jan 14, 2009 at 11:04 PM, ics <[email protected]> wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> I'll answer to myself.. bug in lobby then. Another case just now
>>>>>>>
>>>>>>>               
>>>>>> happened:
>>>>>>
>>>>>>             
>>>>>>> ReplyReservationRequest:  Reservation request with bogus payload data
>>>>>>> from 93.131.115.191:27005 [88 bytes]
>>>>>>> -> Reservation cookie c810ae3d8b8d2466:  reason
>>>>>>>               
>> ReplyReservationRequest
>>     
>>>>>>> Server waking up from hibernation
>>>>>>> CModelLoader::Map_IsValid:  No such map 'maps/.bsp'
>>>>>>> map load failed:  not found or invalid
>>>>>>>
>>>>>>> This seems to occur after versus game has been played on a server and
>>>>>>> next reservation comes (which then fails) and next after that will
>>>>>>>               
>> work.
>>     
>>>>>>> If this is a fix for game being set on normal difficulty (or left
>>>>>>>               
>> into
>>     
>>>>>>> versus mode) after versus game on a server, it looks like rather
>>>>>>>               
>> cheesy
>>     
>>>>>>> fix.
>>>>>>>
>>>>>>> -ics
>>>>>>>
>>>>>>> ics kirjoitti:
>>>>>>>
>>>>>>>               
>>>>>>>> After the update, this started to occur:
>>>>>>>>
>>>>>>>> ReplyReservationRequest:  Reservation request with bogus payload
>>>>>>>>                 
>> data
>>     
>>>>>>>> from 212.3.144.136:5087 [80 bytes]
>>>>>>>> -> Reservation cookie aeb896949f9de96e:  reason
>>>>>>>>                 
>> ReplyReservationRequest
>>     
>>>>>>>> Server waking up from hibernation
>>>>>>>> CModelLoader::Map_IsValid:  No such map 'maps/ .bsp'
>>>>>>>> map load failed:   not found or invalid
>>>>>>>>
>>>>>>>> Is this attempt to load custom map on our servers or is there a bug
>>>>>>>>                 
>> in
>>     
>>>>>>>> lobby system after the update?
>>>>>>>>
>>>>>>>> -ics
>>>>>>>>
>>>>>>>> Steven J. Sumichrast kirjoitti:
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> I've got some issues with the update. Boomer vomit is not
>>>>>>>>>                   
>> displaying
>>     
>>>>>>>>> for anyone ok my server for the boomer player. The player can't see
>>>>>>>>> the vomit everyone else can. Also weapons are randomly not showing
>>>>>>>>>                   
>> in
>>     
>>>>>>>>> first person.
>>>>>>>>>
>>>>>>>>> Sent from my iPhone
>>>>>>>>>
>>>>>>>>> On Jan 14, 2009, at 8:52 PM, Jason Ruymen <
>>>>>>>>>                   
>> [email protected]>
>>     
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> A required update for Left 4 Dead has been released.  Please run
>>>>>>>>>> hldsupdatetool to receive the update.  The specific changes
>>>>>>>>>>                     
>> include:
>>     
>>>>>>>>>> General
>>>>>>>>>> - Fixed Survivors being able to climb surfaces marked for versus
>>>>>>>>>> infected only.
>>>>>>>>>> - Fixed a class of SurvivorBot bugs dealing with rescuing downed
>>>>>>>>>> players.
>>>>>>>>>> - Players can no longer grab ladders while flying through the air
>>>>>>>>>> after a Tank punch.
>>>>>>>>>> - Shooting near a car with an alarm that has already fired the
>>>>>>>>>>                     
>> alarm
>>     
>>>>>>>>>> will no longer make chirping noises.
>>>>>>>>>> - Improved loading time.
>>>>>>>>>> - Fixed mini-gun physics exploit.
>>>>>>>>>> - Fixed propane tanks (and other physics objects) causing players
>>>>>>>>>>                     
>> to
>>     
>>>>>>>>>> fall through elevators.
>>>>>>>>>> - Fixed rare achievement bug issues.
>>>>>>>>>> - Fixed several map exploits.
>>>>>>>>>> - Fixed various match making issues.
>>>>>>>>>> - Fixed NAT traversal issues.
>>>>>>>>>>
>>>>>>>>>> Versus Changes
>>>>>>>>>> - Added HUD elements to show status of other infected players.
>>>>>>>>>> - Changed color of infected player name in chat to red.
>>>>>>>>>> - Fixed exploit where players could spawn infected bots
>>>>>>>>>> - Fixed instance where a Survivor changing to the infected team
>>>>>>>>>> would be attacked by infected bots.
>>>>>>>>>> - Normalized special infected melee damage.
>>>>>>>>>> - Made the following client commands cheat protected: "Kill" and
>>>>>>>>>> "explode".
>>>>>>>>>> - Fixed exploit where infected players could run away and teleport
>>>>>>>>>> back to gain health.
>>>>>>>>>> - Players can only change teams once per map.
>>>>>>>>>> - Players can't change teams while other players are still
>>>>>>>>>>                     
>> loading.
>>     
>>>>>>>>>> - Tank spawns at the same % through the map for both teams in
>>>>>>>>>>                     
>> versus
>>     
>>>>>>>>>> mode.
>>>>>>>>>> - Made the Tank and Witch spawn directly on the escape route.
>>>>>>>>>> - Increased chance of getting the Tank or Witch.
>>>>>>>>>> - Fixed team swap issue.
>>>>>>>>>>
>>>>>>>>>> Hunter
>>>>>>>>>> - Easier to pounce a Survivor who is meleeing.
>>>>>>>>>> - Increased Minimum damage a Hunter pounce does.
>>>>>>>>>>
>>>>>>>>>> Smoker
>>>>>>>>>> - Fixed Smoker tongue tolerance.
>>>>>>>>>> - Smoker now has to be killed or the tongue destroyed for the
>>>>>>>>>>                     
>> tongue
>>     
>>>>>>>>>> to break.
>>>>>>>>>> - Survivor's cannot bash someone off the tongue until the Survivor
>>>>>>>>>> being pulled is paralyzed or hanging
>>>>>>>>>> - Tongue attacks that fail to paralyze or hang a Survivor will use
>>>>>>>>>> the shorter ability delay timer.
>>>>>>>>>> - Fixed cases where the ability timer was not using the correct
>>>>>>>>>>                     
>> time.
>>     
>>>>>>>>>> - Fixed case where you could point at a Survivor but not register
>>>>>>>>>>                     
>> a
>>     
>>>>>>>>>> tongue hit
>>>>>>>>>> - Fixed Smoker tongue not targeting and landing properly through
>>>>>>>>>>                     
>> PZ
>>     
>>>>>>>>>> ghosts.
>>>>>>>>>> - Smoker tongue does damage every second while dragging paralyzed
>>>>>>>>>> Survivors.
>>>>>>>>>>
>>>>>>>>>> Tank
>>>>>>>>>> - Bashable objects now appear with a red glow.
>>>>>>>>>> - Tanks hitting a car with an alarm disables the alarm
>>>>>>>>>>                     
>> permanently.
>>     
>>>>>>>>>> - Tank frustration timer is only reset by hitting Survivors with
>>>>>>>>>> rocks or fists.
>>>>>>>>>> - Reduced autoshotgun damage against Tanks.
>>>>>>>>>>
>>>>>>>>>> Witch
>>>>>>>>>> - Witch spawns at the same % through the map for both teams.
>>>>>>>>>> - Avoids spawning within a certain % of the tank.
>>>>>>>>>> - Fixed an exploit where the Witch could be woken up and tricked
>>>>>>>>>> into attacking Survivors.
>>>>>>>>>>
>>>>>>>>>> Jason
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>                   
>> archives,
>>     
>>>>>>> please visit:
>>>>>>>
>>>>>>>               
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>                 
>> archives,
>>     
>>>>>>> please visit:
>>>>>>>
>>>>>>>               
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>               
>> archives,
>>     
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>>>             
>>>>>
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>         
>> please visit:
>>     
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>         
>>> --
>>>
>>> Dave Parker
>>> Utica College
>>> Integrated Information Technology Services
>>> (315) 792-3229
>>> Registered Linux User #408177
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>     
> _______________________________________________
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> visit:
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>   


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