Updated. Server is working ;) 2009/2/3 The Universes <[email protected]>
> So this doesn't fix the seg fault issue? > > On Mon, Feb 2, 2009 at 5:39 PM, Zuko <[email protected]> wrote: > > ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD > > ... > > > > 2009/2/3 Jason Ruymen <[email protected]> > > > >> A required update for Team Fortress 2 has been released. Please run > >> hldsupdatetool to receive the update. The specific changes include: > >> > >> New client features: > >> - Added view model FOV slider to advanced multiplayer options. > >> - Added a hide view model option to advanced multiplayer options. > >> - Added custom crosshair support. > >> - Added crosshair image, scale, and color settings to the > >> Options->Multiplayer settings tab. > >> - Moved HUD minimal mode & Disable Spray options into the > Advanced > >> Multiplayer settings. > >> - Added "open_charinfo_direct" command that opens the loadout directly > to > >> the class you're currently playing. > >> - Replaced the "Open Loadout" entry in the options->keys dialog > with > >> this new command. Rebind / reset your config to defaults to use it. > >> > >> New server features: > >> - Added "tf_damage_disablespread" convar to disable the 25% damage > spread > >> on all damage. > >> - Added class limit support to tournament mode. > >> - Set the "tf_tournament_classlimit_X" convars to the max number > of > >> class X allowed. > >> - Added "tf_tournament_hide_domination_icons" convar, that allows a > >> tournament mode server to force clients not to display domination icons > over > >> their nemeses. > >> > >> Gameplay changes: > >> - Modified critical hit calculation. Overall, critical hit chance is > now > >> much more recent-performance based. > >> - Base chance is now 2% (was 5%). > >> - Bonus range based on damage done changed from 0%-15% to 0%-10% > >> - Damage range required for bonus changed from 0-1600 to 0-800. > >> - Reduced random damage spread applied to all player damage from +-25% > to > >> +-10%. > >> - Slight reduction (improvement) of the minigun's spread. > >> - Increased flare direct hit damage from 20 to 30. > >> - Rewrote Natascha's slowdown code to be more consistent. > >> - Sniper rifle now supports Crit Boost state like all other weapons > (i.e. > >> Kritzkrieg makes all shots critical hits). > >> - Stealthed spies are no longer able to pickup the intelligence. They > must > >> uncloak first. > >> - Increased soldier primary ammo count from 16 to 20. > >> > >> Bugfixes: > >> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several > "physics_" > >> CON_COMMAND scripts to prevent clients issuing the commands. > >> - Fixed bug in teleporter logic that allowed engineers to build > >> teleporters with HUGE health values. > >> - Fixed matching teleporter not getting a health buff when the pair is > >> upgraded (only the tele you were hitting got the health buff). > >> - Fixed Medic ÜberCharge percentage in minimal-HUD mode. > >> - Protected against an HLTV related server crash. > >> > >> Note that we are still working on the client timeout and lag issues. > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > > -- > > Żuko > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

