Updated. Server is working ;)

2009/2/3 The Universes <[email protected]>

> So this doesn't fix the seg fault issue?
>
> On Mon, Feb 2, 2009 at 5:39 PM, Zuko <[email protected]> wrote:
> > ./srcds_run: line 352: 19086 Segmentation fault      $HL_CMD
> > ...
> >
> > 2009/2/3 Jason Ruymen <[email protected]>
> >
> >> A required update for Team Fortress 2 has been released.  Please run
> >> hldsupdatetool to receive the update.  The specific changes include:
> >>
> >> New client features:
> >>  - Added view model FOV slider to advanced multiplayer options.
> >>  - Added a hide view model option to advanced multiplayer options.
> >>  - Added custom crosshair support.
> >>        - Added crosshair image, scale, and color settings to the
> >> Options->Multiplayer settings tab.
> >>        - Moved HUD minimal mode & Disable Spray options into the
> Advanced
> >> Multiplayer settings.
> >>  - Added "open_charinfo_direct" command that opens the loadout directly
> to
> >> the class you're currently playing.
> >>        - Replaced the "Open Loadout" entry in the options->keys dialog
> with
> >> this new command. Rebind / reset your config to defaults to use it.
> >>
> >> New server features:
> >>  - Added "tf_damage_disablespread" convar to disable the 25% damage
> spread
> >> on all damage.
> >>  - Added class limit support to tournament mode.
> >>        - Set the "tf_tournament_classlimit_X" convars to the max number
> of
> >> class X allowed.
> >>  - Added "tf_tournament_hide_domination_icons" convar, that allows a
> >> tournament mode server to force clients not to display domination icons
> over
> >> their nemeses.
> >>
> >> Gameplay changes:
> >>  - Modified critical hit calculation. Overall, critical hit chance is
> now
> >> much more recent-performance based.
> >>        - Base chance is now 2% (was 5%).
> >>        - Bonus range based on damage done changed from 0%-15% to 0%-10%
> >>        - Damage range required for bonus changed from 0-1600 to 0-800.
> >>  - Reduced random damage spread applied to all player damage from +-25%
> to
> >> +-10%.
> >>  - Slight reduction (improvement) of the minigun's spread.
> >>  - Increased flare direct hit damage from 20 to 30.
> >>  - Rewrote Natascha's slowdown code to be more consistent.
> >>  - Sniper rifle now supports Crit Boost state like all other weapons
> (i.e.
> >> Kritzkrieg makes all shots critical hits).
> >>  - Stealthed spies are no longer able to pickup the intelligence. They
> must
> >> uncloak first.
> >>  - Increased soldier primary ammo count from 16 to 20.
> >>
> >> Bugfixes:
> >>  - Added UTIL_IsCommandIssuedByServerAdmin() checks to several
> "physics_"
> >> CON_COMMAND scripts to prevent clients issuing the commands.
> >>  - Fixed bug in teleporter logic that allowed engineers to build
> >> teleporters with HUGE health values.
> >>  - Fixed matching teleporter not getting a health buff when the pair is
> >> upgraded (only the tele you were hitting got the health buff).
> >>  - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
> >>  - Protected against an HLTV related server crash.
> >>
> >> Note that we are still working on the client timeout and lag issues.
> >>
> >> Jason
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > --
> > Żuko
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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