I'm pretty sure the rate has changed, way and shortcuts i was taken cloaked are now dangerous since i decloak a few meters before cover;
Concerning snipers crosshair, it's raining unscope... 2009/2/4 Tony Paloma <[email protected]> > You know, I was playing Spy and thought my cloak was running out fairly > soon > too, but I was probably just going crazy. Sitting next to a level 1 > dispenser still maintains your cloak like it used to so unless they changed > the recharge rate also (or it's tied to the drain rate) then the cloak > drain > rate hasn't changed. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Flubber > Sent: Tuesday, February 03, 2009 7:48 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2 Update Available > > A few people myself include feels that the spy cloaked is draining much > faster, does any of you guys saw it too? > > 2009/2/3 Steven Sumichrast <[email protected]> > > > Update ran fine for me -- I ran it a few hours late, but still. > > > > (I wish the darn server would notice it has no players on it and just > > do the restart! ARGH! It sits there idle on a map with no map > > changes, so never does the auto update... very annoying.) > > > > On Tue, Feb 3, 2009 at 5:21 AM, Ronny Schedel <[email protected]> > > wrote: > > > Some strange things happens with Natasha. If two heavy fight against > each > > > other, one with and one without Natasha, the heavy without Natasha is > in > > red > > > health after the Natasha was fired some runs. This happend to me > serveral > > > times now. > > > > > > > > > > > > ----- Original Message ----- > > > From: "Jason Ruymen" <[email protected]> > > > To: "Half-Life dedicated Win32 server mailing list" > > > <[email protected]>; <[email protected]>; > > > <[email protected]> > > > Sent: Tuesday, February 03, 2009 2:24 AM > > > Subject: [hlds_linux] Team Fortress 2 Update Available > > > > > > > > > A required update for Team Fortress 2 has been released. Please run > > > hldsupdatetool to receive the update. The specific changes include: > > > > > > New client features: > > > - Added view model FOV slider to advanced multiplayer options. > > > - Added a hide view model option to advanced multiplayer options. > > > - Added custom crosshair support. > > > - Added crosshair image, scale, and color settings to the > > > Options->Multiplayer settings tab. > > > - Moved HUD minimal mode & Disable Spray options into the > Advanced > > > Multiplayer settings. > > > - Added "open_charinfo_direct" command that opens the loadout directly > > to > > > the class you're currently playing. > > > - Replaced the "Open Loadout" entry in the options->keys dialog > > with > > > this new command. Rebind / reset your config to defaults to use it. > > > > > > New server features: > > > - Added "tf_damage_disablespread" convar to disable the 25% damage > > spread > > > on all damage. > > > - Added class limit support to tournament mode. > > > - Set the "tf_tournament_classlimit_X" convars to the max number > > of > > > class X allowed. > > > - Added "tf_tournament_hide_domination_icons" convar, that allows a > > > tournament mode server to force clients not to display domination icons > > over > > > their nemeses. > > > > > > Gameplay changes: > > > - Modified critical hit calculation. Overall, critical hit chance is > now > > > much more recent-performance based. > > > - Base chance is now 2% (was 5%). > > > - Bonus range based on damage done changed from 0%-15% to 0%-10% > > > - Damage range required for bonus changed from 0-1600 to 0-800. > > > - Reduced random damage spread applied to all player damage from +-25% > > to > > > +-10%. > > > - Slight reduction (improvement) of the minigun's spread. > > > - Increased flare direct hit damage from 20 to 30. > > > - Rewrote Natascha's slowdown code to be more consistent. > > > - Sniper rifle now supports Crit Boost state like all other weapons > > (i.e. > > > Kritzkrieg makes all shots critical hits). > > > - Stealthed spies are no longer able to pickup the intelligence. They > > must > > > uncloak first. > > > - Increased soldier primary ammo count from 16 to 20. > > > > > > Bugfixes: > > > - Added UTIL_IsCommandIssuedByServerAdmin() checks to several > "physics_" > > > CON_COMMAND scripts to prevent clients issuing the commands. > > > - Fixed bug in teleporter logic that allowed engineers to build > > teleporters > > > with HUGE health values. > > > - Fixed matching teleporter not getting a health buff when the pair is > > > upgraded (only the tele you were hitting got the health buff). > > > - Fixed Medic ÜberCharge percentage in minimal-HUD mode. > > > - Protected against an HLTV related server crash. > > > > > > Note that we are still working on the client timeout and lag issues. > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

