Update ran fine for me -- I ran it a few hours late, but still. (I wish the darn server would notice it has no players on it and just do the restart! ARGH! It sits there idle on a map with no map changes, so never does the auto update... very annoying.)
On Tue, Feb 3, 2009 at 5:21 AM, Ronny Schedel <[email protected]> wrote: > Some strange things happens with Natasha. If two heavy fight against each > other, one with and one without Natasha, the heavy without Natasha is in red > health after the Natasha was fired some runs. This happend to me serveral > times now. > > > > ----- Original Message ----- > From: "Jason Ruymen" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]>; <[email protected]>; > <[email protected]> > Sent: Tuesday, February 03, 2009 2:24 AM > Subject: [hlds_linux] Team Fortress 2 Update Available > > > A required update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive the update. The specific changes include: > > New client features: > - Added view model FOV slider to advanced multiplayer options. > - Added a hide view model option to advanced multiplayer options. > - Added custom crosshair support. > - Added crosshair image, scale, and color settings to the > Options->Multiplayer settings tab. > - Moved HUD minimal mode & Disable Spray options into the Advanced > Multiplayer settings. > - Added "open_charinfo_direct" command that opens the loadout directly to > the class you're currently playing. > - Replaced the "Open Loadout" entry in the options->keys dialog with > this new command. Rebind / reset your config to defaults to use it. > > New server features: > - Added "tf_damage_disablespread" convar to disable the 25% damage spread > on all damage. > - Added class limit support to tournament mode. > - Set the "tf_tournament_classlimit_X" convars to the max number of > class X allowed. > - Added "tf_tournament_hide_domination_icons" convar, that allows a > tournament mode server to force clients not to display domination icons over > their nemeses. > > Gameplay changes: > - Modified critical hit calculation. Overall, critical hit chance is now > much more recent-performance based. > - Base chance is now 2% (was 5%). > - Bonus range based on damage done changed from 0%-15% to 0%-10% > - Damage range required for bonus changed from 0-1600 to 0-800. > - Reduced random damage spread applied to all player damage from +-25% to > +-10%. > - Slight reduction (improvement) of the minigun's spread. > - Increased flare direct hit damage from 20 to 30. > - Rewrote Natascha's slowdown code to be more consistent. > - Sniper rifle now supports Crit Boost state like all other weapons (i.e. > Kritzkrieg makes all shots critical hits). > - Stealthed spies are no longer able to pickup the intelligence. They must > uncloak first. > - Increased soldier primary ammo count from 16 to 20. > > Bugfixes: > - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" > CON_COMMAND scripts to prevent clients issuing the commands. > - Fixed bug in teleporter logic that allowed engineers to build teleporters > with HUGE health values. > - Fixed matching teleporter not getting a health buff when the pair is > upgraded (only the tele you were hitting got the health buff). > - Fixed Medic ÜberCharge percentage in minimal-HUD mode. > - Protected against an HLTV related server crash. > > Note that we are still working on the client timeout and lag issues. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

