Not sure if it's just me, but my server says "server shutting down" 
After it changes levels.  Kind of an odd thing.
Going to disable all my mods and see if it could be that.
Everything was working fine before the update and nothing new was added.
 
Anyone else having this issue?> Date: Mon, 2 Feb 2009 19:12:08 -0800> From: 
[email protected]> To: [email protected]> Subject: Re: 
[hlds_linux] Team Fortress 2 Update Available> > Yeah, same here, seg faults 
but eventually starts up, just like after> the last update.> So problem hasn't 
been fixed.> > 2009/2/2 Michael Trewartha <[email protected]>:> > Appears my 
server will segfault a few times (about 10), then fire up if> > you leave 
it....> > ---> > Console initialized.> > Game.dll loaded for "Team Fortress"> > 
Segmentation fault> > Add "-debug" to the ./srcds_run command line to generate 
a debug.log to> > help with solving this problem> > Tue Feb 3 13:32:49 CST 
2009: Server restart in 10 seconds> > Could not locate steam binary:./steam, 
ignoring.> >> > Console initialized.> > Game.dll loaded for "Team Fortress"> > 
Segmentation fault> > Add "-debug" to the ./srcds_run command line to generate 
a debug.log to> > help with solving this problem> > Tue Feb 3 13:32:59 CST 
2009: Server restart in 10 seconds> > Could not locate steam binary:./steam, 
ignoring.> >> > Console initialized.> > Game.dll loaded for "Team Fortress"> > 
Segmentation fault> > Add "-debug" to the ./srcds_run command line to generate 
a debug.log to> > help with solving this problem> > Tue Feb 3 13:33:09 CST 
2009: Server restart in 10 seconds> > Could not locate steam binary:./steam, 
ignoring.> >> > Console initialized.> > Game.dll loaded for "Team Fortress"> > 
Particles: Missing 'particles/error.pcf'> > maxplayers set to 24> > maxplayers 
set to 24> > Unknown command "startupmenu"> > Network: IP 202.136.100.201, mode 
MP, dedicated Yes, ports 27025 SV /> > 27007 CL> > ConVarRef room_type doesn't 
point to an existing ConVar> > exec: couldn't exec skill1.cfg> > Executing 
dedicated server config file> > Server logging enabled.> > Server logging data 
to file logs/L0203000.log> > L 02/03/2009 - 13:33:35: Log file started (file 
"logs/L0203000.log")> > (game "/usr/local/games/tf2-3/orangebox/tf") (version 
"3740")> > Server logging enabled.> > L 02/03/2009 - 13:33:35: Log file closed> 
> Server logging data to file logs/L0203001.log> > L 02/03/2009 - 13:33:35: Log 
file started (file "logs/L0203001.log")> > (game 
"/usr/local/games/tf2-3/orangebox/tf") (version "3740")> > L 02/03/2009 - 
13:33:35: server_cvar: "mp_timelimit" "30"> > L 02/03/2009 - 13:33:36: 
server_cvar: "sv_tags" "cp"> > L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" 
"cp"> > Unknown command "mp_limitteams"> > Unknown command "mp_autokick"> > L 
02/03/2009 - 13:33:36: server_cvar: "decalfrequency" "45"> > Writing 
cfg/banned_user.cfg.> > Writing cfg/banned_ip.cfg.> > exec: couldn't exec 
cp_well.cfg> > Adding master server 69.28.140.246:27011> > Adding master server 
68.142.72.250:27011> > Could not establish connection to Steam servers.> > VAC 
secure mode is activated.> >> > --> > Kind Regards,> > *Michael Trewartha*> >> 
> Pawel wrote:> >> Updated. Server is working ;)> >>> >> 2009/2/3 The Universes 
<[email protected]>> >>> >>> >>> So this doesn't fix the seg fault issue?> 
>>>> >>> On Mon, Feb 2, 2009 at 5:39 PM, Zuko <[email protected]> wrote:> >>>> 
>>>> ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD> >>>> ...> >>>>> 
>>>> 2009/2/3 Jason Ruymen <[email protected]>> >>>>> >>>>> >>>>> A 
required update for Team Fortress 2 has been released. Please run> >>>>> 
hldsupdatetool to receive the update. The specific changes include:> >>>>>> 
>>>>> New client features:> >>>>> - Added view model FOV slider to advanced 
multiplayer options.> >>>>> - Added a hide view model option to advanced 
multiplayer options.> >>>>> - Added custom crosshair support.> >>>>> - Added 
crosshair image, scale, and color settings to the> >>>>> Options->Multiplayer 
settings tab.> >>>>> - Moved HUD minimal mode & Disable Spray options into the> 
>>>>>> >>> Advanced> >>>> >>>>> Multiplayer settings.> >>>>> - Added 
"open_charinfo_direct" command that opens the loadout directly> >>>>>> >>> to> 
>>>> >>>>> the class you're currently playing.> >>>>> - Replaced the "Open 
Loadout" entry in the options->keys dialog> >>>>>> >>> with> >>>> >>>>> this 
new command. Rebind / reset your config to defaults to use it.> >>>>>> >>>>> 
New server features:> >>>>> - Added "tf_damage_disablespread" convar to disable 
the 25% damage> >>>>>> >>> spread> >>>> >>>>> on all damage.> >>>>> - Added 
class limit support to tournament mode.> >>>>> - Set the 
"tf_tournament_classlimit_X" convars to the max number> >>>>>> >>> of> >>>> 
>>>>> class X allowed.> >>>>> - Added "tf_tournament_hide_domination_icons" 
convar, that allows a> >>>>> tournament mode server to force clients not to 
display domination icons> >>>>>> >>> over> >>>> >>>>> their nemeses.> >>>>>> 
>>>>> Gameplay changes:> >>>>> - Modified critical hit calculation. Overall, 
critical hit chance is> >>>>>> >>> now> >>>> >>>>> much more recent-performance 
based.> >>>>> - Base chance is now 2% (was 5%).> >>>>> - Bonus range based on 
damage done changed from 0%-15% to 0%-10%> >>>>> - Damage range required for 
bonus changed from 0-1600 to 0-800.> >>>>> - Reduced random damage spread 
applied to all player damage from +-25%> >>>>>> >>> to> >>>> >>>>> +-10%.> 
>>>>> - Slight reduction (improvement) of the minigun's spread.> >>>>> - 
Increased flare direct hit damage from 20 to 30.> >>>>> - Rewrote Natascha's 
slowdown code to be more consistent.> >>>>> - Sniper rifle now supports Crit 
Boost state like all other weapons> >>>>>> >>> (i.e.> >>>> >>>>> Kritzkrieg 
makes all shots critical hits).> >>>>> - Stealthed spies are no longer able to 
pickup the intelligence. They> >>>>>> >>> must> >>>> >>>>> uncloak first.> 
>>>>> - Increased soldier primary ammo count from 16 to 20.> >>>>>> >>>>> 
Bugfixes:> >>>>> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several> 
>>>>>> >>> "physics_"> >>>> >>>>> CON_COMMAND scripts to prevent clients 
issuing the commands.> >>>>> - Fixed bug in teleporter logic that allowed 
engineers to build> >>>>> teleporters with HUGE health values.> >>>>> - Fixed 
matching teleporter not getting a health buff when the pair is> >>>>> upgraded 
(only the tele you were hitting got the health buff).> >>>>> - Fixed Medic 
ÜberCharge percentage in minimal-HUD mode.> >>>>> - Protected against an HLTV 
related server crash.> >>>>>> >>>>> Note that we are still working on the 
client timeout and lag issues.> >>>>>> >>>>> Jason> >>>>>> >>>>> 
_______________________________________________> >>>>> To unsubscribe, edit 
your list preferences, or view the list archives,> >>>>> please visit:> >>>>> 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>>> >>>>>> >>>>> 
>>>> --> >>>> Żuko> >>>> _______________________________________________> >>>> 
To unsubscribe, edit your list preferences, or view the list archives,> >>>>> 
>>> please visit:> >>>> >>>> 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>>> >>>>> >>> 
_______________________________________________> >>> To unsubscribe, edit your 
list preferences, or view the list archives,> >>> please visit:> >>> 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>>> >>>> >> 
_______________________________________________> >> To unsubscribe, edit your 
list preferences, or view the list archives, please visit:> >> 
http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >>> > 
_______________________________________________> > To unsubscribe, edit your 
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