Some strange things happens with Natasha. If two heavy fight against each 
other, one with and one without Natasha, the heavy without Natasha is in red 
health after the Natasha was fired some runs. This happend to me serveral 
times now.



----- Original Message ----- 
From: "Jason Ruymen" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>; <[email protected]>; 
<[email protected]>
Sent: Tuesday, February 03, 2009 2:24 AM
Subject: [hlds_linux] Team Fortress 2 Update Available


A required update for Team Fortress 2 has been released.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

New client features:
 - Added view model FOV slider to advanced multiplayer options.
 - Added a hide view model option to advanced multiplayer options.
 - Added custom crosshair support.
        - Added crosshair image, scale, and color settings to the 
Options->Multiplayer settings tab.
        - Moved HUD minimal mode & Disable Spray options into the Advanced 
Multiplayer settings.
 - Added "open_charinfo_direct" command that opens the loadout directly to 
the class you're currently playing.
        - Replaced the "Open Loadout" entry in the options->keys dialog with 
this new command. Rebind / reset your config to defaults to use it.

New server features:
 - Added "tf_damage_disablespread" convar to disable the 25% damage spread 
on all damage.
 - Added class limit support to tournament mode.
        - Set the "tf_tournament_classlimit_X" convars to the max number of 
class X allowed.
 - Added "tf_tournament_hide_domination_icons" convar, that allows a 
tournament mode server to force clients not to display domination icons over 
their nemeses.

Gameplay changes:
 - Modified critical hit calculation. Overall, critical hit chance is now 
much more recent-performance based.
        - Base chance is now 2% (was 5%).
        - Bonus range based on damage done changed from 0%-15% to 0%-10%
        - Damage range required for bonus changed from 0-1600 to 0-800.
 - Reduced random damage spread applied to all player damage from +-25% to 
+-10%.
 - Slight reduction (improvement) of the minigun's spread.
 - Increased flare direct hit damage from 20 to 30.
 - Rewrote Natascha's slowdown code to be more consistent.
 - Sniper rifle now supports Crit Boost state like all other weapons (i.e. 
Kritzkrieg makes all shots critical hits).
 - Stealthed spies are no longer able to pickup the intelligence. They must 
uncloak first.
 - Increased soldier primary ammo count from 16 to 20.

Bugfixes:
 - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" 
CON_COMMAND scripts to prevent clients issuing the commands.
 - Fixed bug in teleporter logic that allowed engineers to build teleporters 
with HUGE health values.
 - Fixed matching teleporter not getting a health buff when the pair is 
upgraded (only the tele you were hitting got the health buff).
 - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
 - Protected against an HLTV related server crash.

Note that we are still working on the client timeout and lag issues.

Jason

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