A few people myself include feels that the spy cloaked is draining much
faster, does any of you guys saw it too?

2009/2/3 Steven Sumichrast <[email protected]>

> Update ran fine for me -- I ran it a few hours late, but still.
>
> (I wish the darn server would notice it has no players on it and just
> do the restart! ARGH!  It sits there idle on a map with no map
> changes, so never does the auto update... very annoying.)
>
> On Tue, Feb 3, 2009 at 5:21 AM, Ronny Schedel <[email protected]>
> wrote:
> > Some strange things happens with Natasha. If two heavy fight against each
> > other, one with and one without Natasha, the heavy without Natasha is in
> red
> > health after the Natasha was fired some runs. This happend to me serveral
> > times now.
> >
> >
> >
> > ----- Original Message -----
> > From: "Jason Ruymen" <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <[email protected]>; <[email protected]>;
> > <[email protected]>
> > Sent: Tuesday, February 03, 2009 2:24 AM
> > Subject: [hlds_linux] Team Fortress 2 Update Available
> >
> >
> > A required update for Team Fortress 2 has been released.  Please run
> > hldsupdatetool to receive the update.  The specific changes include:
> >
> > New client features:
> >  - Added view model FOV slider to advanced multiplayer options.
> >  - Added a hide view model option to advanced multiplayer options.
> >  - Added custom crosshair support.
> >        - Added crosshair image, scale, and color settings to the
> > Options->Multiplayer settings tab.
> >        - Moved HUD minimal mode & Disable Spray options into the Advanced
> > Multiplayer settings.
> >  - Added "open_charinfo_direct" command that opens the loadout directly
> to
> > the class you're currently playing.
> >        - Replaced the "Open Loadout" entry in the options->keys dialog
> with
> > this new command. Rebind / reset your config to defaults to use it.
> >
> > New server features:
> >  - Added "tf_damage_disablespread" convar to disable the 25% damage
> spread
> > on all damage.
> >  - Added class limit support to tournament mode.
> >        - Set the "tf_tournament_classlimit_X" convars to the max number
> of
> > class X allowed.
> >  - Added "tf_tournament_hide_domination_icons" convar, that allows a
> > tournament mode server to force clients not to display domination icons
> over
> > their nemeses.
> >
> > Gameplay changes:
> >  - Modified critical hit calculation. Overall, critical hit chance is now
> > much more recent-performance based.
> >        - Base chance is now 2% (was 5%).
> >        - Bonus range based on damage done changed from 0%-15% to 0%-10%
> >        - Damage range required for bonus changed from 0-1600 to 0-800.
> >  - Reduced random damage spread applied to all player damage from +-25%
> to
> > +-10%.
> >  - Slight reduction (improvement) of the minigun's spread.
> >  - Increased flare direct hit damage from 20 to 30.
> >  - Rewrote Natascha's slowdown code to be more consistent.
> >  - Sniper rifle now supports Crit Boost state like all other weapons
> (i.e.
> > Kritzkrieg makes all shots critical hits).
> >  - Stealthed spies are no longer able to pickup the intelligence. They
> must
> > uncloak first.
> >  - Increased soldier primary ammo count from 16 to 20.
> >
> > Bugfixes:
> >  - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_"
> > CON_COMMAND scripts to prevent clients issuing the commands.
> >  - Fixed bug in teleporter logic that allowed engineers to build
> teleporters
> > with HUGE health values.
> >  - Fixed matching teleporter not getting a health buff when the pair is
> > upgraded (only the tele you were hitting got the health buff).
> >  - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
> >  - Protected against an HLTV related server crash.
> >
> > Note that we are still working on the client timeout and lag issues.
> >
> > Jason
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
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> >
>
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