Appears my server will segfault a few times (about 10), then fire up if you leave it.... --- Console initialized. Game.dll loaded for "Team Fortress" Segmentation fault Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:32:49 CST 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring.
Console initialized. Game.dll loaded for "Team Fortress" Segmentation fault Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:32:59 CST 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for "Team Fortress" Segmentation fault Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Feb 3 13:33:09 CST 2009: Server restart in 10 seconds Could not locate steam binary:./steam, ignoring. Console initialized. Game.dll loaded for "Team Fortress" Particles: Missing 'particles/error.pcf' maxplayers set to 24 maxplayers set to 24 Unknown command "startupmenu" Network: IP 202.136.100.201, mode MP, dedicated Yes, ports 27025 SV / 27007 CL ConVarRef room_type doesn't point to an existing ConVar exec: couldn't exec skill1.cfg Executing dedicated server config file Server logging enabled. Server logging data to file logs/L0203000.log L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203000.log") (game "/usr/local/games/tf2-3/orangebox/tf") (version "3740") Server logging enabled. L 02/03/2009 - 13:33:35: Log file closed Server logging data to file logs/L0203001.log L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203001.log") (game "/usr/local/games/tf2-3/orangebox/tf") (version "3740") L 02/03/2009 - 13:33:35: server_cvar: "mp_timelimit" "30" L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp" L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp" Unknown command "mp_limitteams" Unknown command "mp_autokick" L 02/03/2009 - 13:33:36: server_cvar: "decalfrequency" "45" Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. exec: couldn't exec cp_well.cfg Adding master server 69.28.140.246:27011 Adding master server 68.142.72.250:27011 Could not establish connection to Steam servers. VAC secure mode is activated. -- Kind Regards, *Michael Trewartha* Pawel wrote: > Updated. Server is working ;) > > 2009/2/3 The Universes <[email protected]> > > >> So this doesn't fix the seg fault issue? >> >> On Mon, Feb 2, 2009 at 5:39 PM, Zuko <[email protected]> wrote: >> >>> ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD >>> ... >>> >>> 2009/2/3 Jason Ruymen <[email protected]> >>> >>> >>>> A required update for Team Fortress 2 has been released. Please run >>>> hldsupdatetool to receive the update. The specific changes include: >>>> >>>> New client features: >>>> - Added view model FOV slider to advanced multiplayer options. >>>> - Added a hide view model option to advanced multiplayer options. >>>> - Added custom crosshair support. >>>> - Added crosshair image, scale, and color settings to the >>>> Options->Multiplayer settings tab. >>>> - Moved HUD minimal mode & Disable Spray options into the >>>> >> Advanced >> >>>> Multiplayer settings. >>>> - Added "open_charinfo_direct" command that opens the loadout directly >>>> >> to >> >>>> the class you're currently playing. >>>> - Replaced the "Open Loadout" entry in the options->keys dialog >>>> >> with >> >>>> this new command. Rebind / reset your config to defaults to use it. >>>> >>>> New server features: >>>> - Added "tf_damage_disablespread" convar to disable the 25% damage >>>> >> spread >> >>>> on all damage. >>>> - Added class limit support to tournament mode. >>>> - Set the "tf_tournament_classlimit_X" convars to the max number >>>> >> of >> >>>> class X allowed. >>>> - Added "tf_tournament_hide_domination_icons" convar, that allows a >>>> tournament mode server to force clients not to display domination icons >>>> >> over >> >>>> their nemeses. >>>> >>>> Gameplay changes: >>>> - Modified critical hit calculation. Overall, critical hit chance is >>>> >> now >> >>>> much more recent-performance based. >>>> - Base chance is now 2% (was 5%). >>>> - Bonus range based on damage done changed from 0%-15% to 0%-10% >>>> - Damage range required for bonus changed from 0-1600 to 0-800. >>>> - Reduced random damage spread applied to all player damage from +-25% >>>> >> to >> >>>> +-10%. >>>> - Slight reduction (improvement) of the minigun's spread. >>>> - Increased flare direct hit damage from 20 to 30. >>>> - Rewrote Natascha's slowdown code to be more consistent. >>>> - Sniper rifle now supports Crit Boost state like all other weapons >>>> >> (i.e. >> >>>> Kritzkrieg makes all shots critical hits). >>>> - Stealthed spies are no longer able to pickup the intelligence. They >>>> >> must >> >>>> uncloak first. >>>> - Increased soldier primary ammo count from 16 to 20. >>>> >>>> Bugfixes: >>>> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several >>>> >> "physics_" >> >>>> CON_COMMAND scripts to prevent clients issuing the commands. >>>> - Fixed bug in teleporter logic that allowed engineers to build >>>> teleporters with HUGE health values. >>>> - Fixed matching teleporter not getting a health buff when the pair is >>>> upgraded (only the tele you were hitting got the health buff). >>>> - Fixed Medic ÜberCharge percentage in minimal-HUD mode. >>>> - Protected against an HLTV related server crash. >>>> >>>> Note that we are still working on the client timeout and lag issues. >>>> >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> >>> -- >>> Żuko >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

