Appears my server will segfault a few times (about 10), then fire up if 
you leave it....
---
Console initialized.
Game.dll loaded for "Team Fortress"
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to 
help with solving this problem
Tue Feb  3 13:32:49 CST 2009: Server restart in 10 seconds
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to 
help with solving this problem
Tue Feb  3 13:32:59 CST 2009: Server restart in 10 seconds
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to 
help with solving this problem
Tue Feb  3 13:33:09 CST 2009: Server restart in 10 seconds
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24
Unknown command "startupmenu"
Network: IP 202.136.100.201, mode MP, dedicated Yes, ports 27025 SV / 
27007 CL
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill1.cfg
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L0203000.log
L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203000.log") 
(game "/usr/local/games/tf2-3/orangebox/tf") (version "3740")
Server logging enabled.
L 02/03/2009 - 13:33:35: Log file closed
Server logging data to file logs/L0203001.log
L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203001.log") 
(game "/usr/local/games/tf2-3/orangebox/tf") (version "3740")
L 02/03/2009 - 13:33:35: server_cvar: "mp_timelimit" "30"
L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp"
L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp"
Unknown command "mp_limitteams"
Unknown command "mp_autokick"
L 02/03/2009 - 13:33:36: server_cvar: "decalfrequency" "45"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
exec: couldn't exec cp_well.cfg
Adding master server 69.28.140.246:27011
Adding master server 68.142.72.250:27011
Could not establish connection to Steam servers.
   VAC secure mode is activated.

--
Kind Regards,
*Michael Trewartha*

Pawel wrote:
> Updated. Server is working ;)
>
> 2009/2/3 The Universes <[email protected]>
>
>   
>> So this doesn't fix the seg fault issue?
>>
>> On Mon, Feb 2, 2009 at 5:39 PM, Zuko <[email protected]> wrote:
>>     
>>> ./srcds_run: line 352: 19086 Segmentation fault      $HL_CMD
>>> ...
>>>
>>> 2009/2/3 Jason Ruymen <[email protected]>
>>>
>>>       
>>>> A required update for Team Fortress 2 has been released.  Please run
>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>
>>>> New client features:
>>>>  - Added view model FOV slider to advanced multiplayer options.
>>>>  - Added a hide view model option to advanced multiplayer options.
>>>>  - Added custom crosshair support.
>>>>        - Added crosshair image, scale, and color settings to the
>>>> Options->Multiplayer settings tab.
>>>>        - Moved HUD minimal mode & Disable Spray options into the
>>>>         
>> Advanced
>>     
>>>> Multiplayer settings.
>>>>  - Added "open_charinfo_direct" command that opens the loadout directly
>>>>         
>> to
>>     
>>>> the class you're currently playing.
>>>>        - Replaced the "Open Loadout" entry in the options->keys dialog
>>>>         
>> with
>>     
>>>> this new command. Rebind / reset your config to defaults to use it.
>>>>
>>>> New server features:
>>>>  - Added "tf_damage_disablespread" convar to disable the 25% damage
>>>>         
>> spread
>>     
>>>> on all damage.
>>>>  - Added class limit support to tournament mode.
>>>>        - Set the "tf_tournament_classlimit_X" convars to the max number
>>>>         
>> of
>>     
>>>> class X allowed.
>>>>  - Added "tf_tournament_hide_domination_icons" convar, that allows a
>>>> tournament mode server to force clients not to display domination icons
>>>>         
>> over
>>     
>>>> their nemeses.
>>>>
>>>> Gameplay changes:
>>>>  - Modified critical hit calculation. Overall, critical hit chance is
>>>>         
>> now
>>     
>>>> much more recent-performance based.
>>>>        - Base chance is now 2% (was 5%).
>>>>        - Bonus range based on damage done changed from 0%-15% to 0%-10%
>>>>        - Damage range required for bonus changed from 0-1600 to 0-800.
>>>>  - Reduced random damage spread applied to all player damage from +-25%
>>>>         
>> to
>>     
>>>> +-10%.
>>>>  - Slight reduction (improvement) of the minigun's spread.
>>>>  - Increased flare direct hit damage from 20 to 30.
>>>>  - Rewrote Natascha's slowdown code to be more consistent.
>>>>  - Sniper rifle now supports Crit Boost state like all other weapons
>>>>         
>> (i.e.
>>     
>>>> Kritzkrieg makes all shots critical hits).
>>>>  - Stealthed spies are no longer able to pickup the intelligence. They
>>>>         
>> must
>>     
>>>> uncloak first.
>>>>  - Increased soldier primary ammo count from 16 to 20.
>>>>
>>>> Bugfixes:
>>>>  - Added UTIL_IsCommandIssuedByServerAdmin() checks to several
>>>>         
>> "physics_"
>>     
>>>> CON_COMMAND scripts to prevent clients issuing the commands.
>>>>  - Fixed bug in teleporter logic that allowed engineers to build
>>>> teleporters with HUGE health values.
>>>>  - Fixed matching teleporter not getting a health buff when the pair is
>>>> upgraded (only the tele you were hitting got the health buff).
>>>>  - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
>>>>  - Protected against an HLTV related server crash.
>>>>
>>>> Note that we are still working on the client timeout and lag issues.
>>>>
>>>> Jason
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>         
>>>
>>> --
>>> Żuko
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>     
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>   
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