./srcds_run: line 352:  2948 Segmentation fault      $HL_CMD

Here we go again, Can't valve fix the actual bug instead of adding useless
functions to Cvar.

2009/2/17 Ronny Schedel <[email protected]>

> Does this update fix the lag issue in TF2?
>
> >A required update for Team Fortress 2, along with an optional update for
> >Day of Defeat: Source has been released.  Please run hldsupdatetool to
> >receive the update.  The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> >        - Ultimately reduces damage done by pipebombs to enemies <512
> units
> > from the Demoman
> > - Moved the unlockable system over to the new item backend:
> >        - Added a warning dialog to the loadout screen telling clients
> when
> > the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
> > the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> > better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when viewmodels
> are
> > hidden
> > - Server tags can now be used to include or exclude servers from the list
> >
> > Jason
> >
> > _______________________________________________
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> >
>
>
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