Yes, the SteamID for everybody changed and is now in the L4D format. Just
the first digit changed from 0 to 1. This has probably to do with Steam
Cloud.

2009/2/17 Pawel <[email protected]>

> lol after update my STEAM ID in TF2 is different 0_o
> Why?
>
> For 6 years i had:
>
> STEAM_0:0:3104xxx
>
> Now i have
>
> STEAM_1:0:3104xxx
>
> O_o
>
> On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex <[email protected]> wrote:
>
> > Valve please fix this lag issue! Clients limits rate to 30000, AND it
> > doesn't even allow that limit. Starts lagging at input data rate
> > 20kb/s, which cant be exceeded.
> >
> > 2009/2/17 Pawel <[email protected]>:
> > > .I hade the same /srcds_run: line 352:  2948 Segmentation fault
> >  $HL_CMD
> > > Update with -verify_all helped me.
> > >
> > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas <
> > > [email protected]> wrote:
> > >
> > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail
> > says:
> > >>
> > >> "along with an optional update for Day of Defeat: Source has been
> > released"
> > >>
> > >> I understand, that optional part means, that you can update today or
> you
> > >> can
> > >> update your server tomorrow. People will be able to play. But today
> I've
> > >> opened my steam, browsed the server list and on ~70% of servers I get
> > the
> > >> killing
> > >>
> > >> "Invalid Steam key size."
> > >>
> > >> error. Then checked the "Build: 3751" servers. Everything is OK with
> > them.
> > >> But how about custom OrangeBox mods? This new engine release kills
> most
> > of
> > >> the mods. It was an TF2 update, not entire OrangeBox update...
> > >>
> > >> "Client.dll Init()..."
> > >>
> > >> error? Is it so hard to check it the community part is ready for the
> new
> > >> update, or how about the part, that would inform about the update few
> > days
> > >> before going public?
> > >>
> > >> Anyway, sad to say, Valve F.A.I.L. again :-)
> > >>
> > >> Evaldas
> > >>
> > >>
> > >> ----- Original Message -----
> > >> From: "Jason Ruymen" <[email protected]>
> > >> To: "Half-Life dedicated Win32 server mailing list"
> > >> <[email protected]>; <[email protected]>;
> > >> <[email protected]>
> > >> Sent: Tuesday, February 17, 2009 2:30 AM
> > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> > >> UpdateAvailable
> > >>
> > >>
> > >> >A required update for Team Fortress 2, along with an optional update
> > for
> > >> >Day of Defeat: Source has been released.  Please run hldsupdatetool
> to
> > >> >receive the update.  The specific changes include:
> > >> >
> > >> > - Pipebombs now get a reduced close range damage ramp up (like
> Rocket
> > >> > Launcher & Syringe Gun)
> > >> >        - Ultimately reduces damage done by pipebombs to enemies <512
> > >> units
> > >> > from the Demoman
> > >> > - Moved the unlockable system over to the new item backend:
> > >> >        - Added a warning dialog to the loadout screen telling
> clients
> > >> when
> > >> > the server they're on could not get their loadout
> > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can
> > see
> > >> > the value of it on the server they're connected to
> > >> > - Renamed "mp_stalemate_at_timelimit" to
> "mp_match_end_at_timelimit",
> > to
> > >> > better explain its function now that stalemate is optional
> > >> > - Protected several more commands from client exploitation
> > >> > - Fixed muzzle flashes & shell ejections still playing when
> viewmodels
> > >> are
> > >> > hidden
> > >> > - Server tags can now be used to include or exclude servers from the
> > list
> > >> >
> > >> > Jason
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > >
> > > --
> > > Pozdrawiam,
> > >
> > > Paweł Majewski
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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