Yes, the SteamID for everybody changed and is now in the L4D format. Just the first digit changed from 0 to 1. This has probably to do with Steam Cloud.
2009/2/17 Pawel <[email protected]> > lol after update my STEAM ID in TF2 is different 0_o > Why? > > For 6 years i had: > > STEAM_0:0:3104xxx > > Now i have > > STEAM_1:0:3104xxx > > O_o > > On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex <[email protected]> wrote: > > > Valve please fix this lag issue! Clients limits rate to 30000, AND it > > doesn't even allow that limit. Starts lagging at input data rate > > 20kb/s, which cant be exceeded. > > > > 2009/2/17 Pawel <[email protected]>: > > > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > > $HL_CMD > > > Update with -verify_all helped me. > > > > > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > > > [email protected]> wrote: > > > > > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail > > says: > > >> > > >> "along with an optional update for Day of Defeat: Source has been > > released" > > >> > > >> I understand, that optional part means, that you can update today or > you > > >> can > > >> update your server tomorrow. People will be able to play. But today > I've > > >> opened my steam, browsed the server list and on ~70% of servers I get > > the > > >> killing > > >> > > >> "Invalid Steam key size." > > >> > > >> error. Then checked the "Build: 3751" servers. Everything is OK with > > them. > > >> But how about custom OrangeBox mods? This new engine release kills > most > > of > > >> the mods. It was an TF2 update, not entire OrangeBox update... > > >> > > >> "Client.dll Init()..." > > >> > > >> error? Is it so hard to check it the community part is ready for the > new > > >> update, or how about the part, that would inform about the update few > > days > > >> before going public? > > >> > > >> Anyway, sad to say, Valve F.A.I.L. again :-) > > >> > > >> Evaldas > > >> > > >> > > >> ----- Original Message ----- > > >> From: "Jason Ruymen" <[email protected]> > > >> To: "Half-Life dedicated Win32 server mailing list" > > >> <[email protected]>; <[email protected]>; > > >> <[email protected]> > > >> Sent: Tuesday, February 17, 2009 2:30 AM > > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > >> UpdateAvailable > > >> > > >> > > >> >A required update for Team Fortress 2, along with an optional update > > for > > >> >Day of Defeat: Source has been released. Please run hldsupdatetool > to > > >> >receive the update. The specific changes include: > > >> > > > >> > - Pipebombs now get a reduced close range damage ramp up (like > Rocket > > >> > Launcher & Syringe Gun) > > >> > - Ultimately reduces damage done by pipebombs to enemies <512 > > >> units > > >> > from the Demoman > > >> > - Moved the unlockable system over to the new item backend: > > >> > - Added a warning dialog to the loadout screen telling > clients > > >> when > > >> > the server they're on could not get their loadout > > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can > > see > > >> > the value of it on the server they're connected to > > >> > - Renamed "mp_stalemate_at_timelimit" to > "mp_match_end_at_timelimit", > > to > > >> > better explain its function now that stalemate is optional > > >> > - Protected several more commands from client exploitation > > >> > - Fixed muzzle flashes & shell ejections still playing when > viewmodels > > >> are > > >> > hidden > > >> > - Server tags can now be used to include or exclude servers from the > > list > > >> > > > >> > Jason > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > > > > > -- > > > Pozdrawiam, > > > > > > Paweł Majewski > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > Pozdrawiam, > > Paweł Majewski > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

