Did you changed the pipe bombs or the sticky bombs? Please compare your 
announce with the web site announce:
http://store.steampowered.com/news/2246/

So, what is the truth?


>A required update for Team Fortress 2, along with an optional update for 
>Day of Defeat: Source has been released.  Please run hldsupdatetool to 
>receive the update.  The specific changes include:
>
> - Pipebombs now get a reduced close range damage ramp up (like Rocket 
> Launcher & Syringe Gun)
>        - Ultimately reduces damage done by pipebombs to enemies <512 units 
> from the Demoman
> - Moved the unlockable system over to the new item backend:
>        - Added a warning dialog to the loadout screen telling clients when 
> the server they're on could not get their loadout
> - Made "tf_damage_disablespread" a replicated convar, so clients can see 
> the value of it on the server they're connected to
> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to 
> better explain its function now that stalemate is optional
> - Protected several more commands from client exploitation
> - Fixed muzzle flashes & shell ejections still playing when viewmodels are 
> hidden
> - Server tags can now be used to include or exclude servers from the list
>
> Jason
>
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