.I hade the same /srcds_run: line 352:  2948 Segmentation fault      $HL_CMD
Update with -verify_all helped me.

On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas <
[email protected]> wrote:

> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says:
>
> "along with an optional update for Day of Defeat: Source has been released"
>
> I understand, that optional part means, that you can update today or you
> can
> update your server tomorrow. People will be able to play. But today I've
> opened my steam, browsed the server list and on ~70% of servers I get the
> killing
>
> "Invalid Steam key size."
>
> error. Then checked the "Build: 3751" servers. Everything is OK with them.
> But how about custom OrangeBox mods? This new engine release kills most of
> the mods. It was an TF2 update, not entire OrangeBox update...
>
> "Client.dll Init()..."
>
> error? Is it so hard to check it the community part is ready for the new
> update, or how about the part, that would inform about the update few days
> before going public?
>
> Anyway, sad to say, Valve F.A.I.L. again :-)
>
> Evaldas
>
>
> ----- Original Message -----
> From: "Jason Ruymen" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>; <[email protected]>;
> <[email protected]>
> Sent: Tuesday, February 17, 2009 2:30 AM
> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> UpdateAvailable
>
>
> >A required update for Team Fortress 2, along with an optional update for
> >Day of Defeat: Source has been released.  Please run hldsupdatetool to
> >receive the update.  The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> >        - Ultimately reduces damage done by pipebombs to enemies <512
> units
> > from the Demoman
> > - Moved the unlockable system over to the new item backend:
> >        - Added a warning dialog to the loadout screen telling clients
> when
> > the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
> > the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> > better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when viewmodels
> are
> > hidden
> > - Server tags can now be used to include or exclude servers from the list
> >
> > Jason
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
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>



-- 
Pozdrawiam,

Paweł Majewski
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