Valve please fix this lag issue! Clients limits rate to 30000, AND it
doesn't even allow that limit. Starts lagging at input data rate
20kb/s, which cant be exceeded.

2009/2/17 Pawel <[email protected]>:
> .I hade the same /srcds_run: line 352:  2948 Segmentation fault      $HL_CMD
> Update with -verify_all helped me.
>
> On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas <
> [email protected]> wrote:
>
>> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says:
>>
>> "along with an optional update for Day of Defeat: Source has been released"
>>
>> I understand, that optional part means, that you can update today or you
>> can
>> update your server tomorrow. People will be able to play. But today I've
>> opened my steam, browsed the server list and on ~70% of servers I get the
>> killing
>>
>> "Invalid Steam key size."
>>
>> error. Then checked the "Build: 3751" servers. Everything is OK with them.
>> But how about custom OrangeBox mods? This new engine release kills most of
>> the mods. It was an TF2 update, not entire OrangeBox update...
>>
>> "Client.dll Init()..."
>>
>> error? Is it so hard to check it the community part is ready for the new
>> update, or how about the part, that would inform about the update few days
>> before going public?
>>
>> Anyway, sad to say, Valve F.A.I.L. again :-)
>>
>> Evaldas
>>
>>
>> ----- Original Message -----
>> From: "Jason Ruymen" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <[email protected]>; <[email protected]>;
>> <[email protected]>
>> Sent: Tuesday, February 17, 2009 2:30 AM
>> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
>> UpdateAvailable
>>
>>
>> >A required update for Team Fortress 2, along with an optional update for
>> >Day of Defeat: Source has been released.  Please run hldsupdatetool to
>> >receive the update.  The specific changes include:
>> >
>> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
>> > Launcher & Syringe Gun)
>> >        - Ultimately reduces damage done by pipebombs to enemies <512
>> units
>> > from the Demoman
>> > - Moved the unlockable system over to the new item backend:
>> >        - Added a warning dialog to the loadout screen telling clients
>> when
>> > the server they're on could not get their loadout
>> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
>> > the value of it on the server they're connected to
>> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
>> > better explain its function now that stalemate is optional
>> > - Protected several more commands from client exploitation
>> > - Fixed muzzle flashes & shell ejections still playing when viewmodels
>> are
>> > hidden
>> > - Server tags can now be used to include or exclude servers from the list
>> >
>> > Jason
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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