Valve please fix this lag issue! Clients limits rate to 30000, AND it doesn't even allow that limit. Starts lagging at input data rate 20kb/s, which cant be exceeded.
2009/2/17 Pawel <[email protected]>: > .I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD > Update with -verify_all helped me. > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > [email protected]> wrote: > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: >> >> "along with an optional update for Day of Defeat: Source has been released" >> >> I understand, that optional part means, that you can update today or you >> can >> update your server tomorrow. People will be able to play. But today I've >> opened my steam, browsed the server list and on ~70% of servers I get the >> killing >> >> "Invalid Steam key size." >> >> error. Then checked the "Build: 3751" servers. Everything is OK with them. >> But how about custom OrangeBox mods? This new engine release kills most of >> the mods. It was an TF2 update, not entire OrangeBox update... >> >> "Client.dll Init()..." >> >> error? Is it so hard to check it the community part is ready for the new >> update, or how about the part, that would inform about the update few days >> before going public? >> >> Anyway, sad to say, Valve F.A.I.L. again :-) >> >> Evaldas >> >> >> ----- Original Message ----- >> From: "Jason Ruymen" <[email protected]> >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]>; <[email protected]>; >> <[email protected]> >> Sent: Tuesday, February 17, 2009 2:30 AM >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source >> UpdateAvailable >> >> >> >A required update for Team Fortress 2, along with an optional update for >> >Day of Defeat: Source has been released. Please run hldsupdatetool to >> >receive the update. The specific changes include: >> > >> > - Pipebombs now get a reduced close range damage ramp up (like Rocket >> > Launcher & Syringe Gun) >> > - Ultimately reduces damage done by pipebombs to enemies <512 >> units >> > from the Demoman >> > - Moved the unlockable system over to the new item backend: >> > - Added a warning dialog to the loadout screen telling clients >> when >> > the server they're on could not get their loadout >> > - Made "tf_damage_disablespread" a replicated convar, so clients can see >> > the value of it on the server they're connected to >> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> > better explain its function now that stalemate is optional >> > - Protected several more commands from client exploitation >> > - Fixed muzzle flashes & shell ejections still playing when viewmodels >> are >> > hidden >> > - Server tags can now be used to include or exclude servers from the list >> > >> > Jason >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Pozdrawiam, > > Paweł Majewski > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

