Update was seamless, thanks for the update.

Hardware:
Dell PowerEdge 2650 (2x 2.4ghz dual core xeons, 4.8Gb RAM, Ubuntu 8.04.2 32 Bit 
w/PAE). 24 slot with Beetlesmod.
Dell PowerEdge 2850 (2x 3.0ghz dual core xeons, 6.0Gb RAM, Ubuntu 8.04.2 32 Bit 
w/PAE). 24 slot with Beetlesmod.
Dell PowerEdge 1950 (2x 2.6ghz dual core xeons, 8.0Gb RAM, Ubuntu 8.04.2 32 Bit 
w/PAE). 24 slot with Beetlesmod.



-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason Ruymen
Sent: Monday, February 16, 2009 7:31 PM
To: Half-Life dedicated Win32 server mailing list; 
[email protected]; [email protected]
Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Available

A required update for Team Fortress 2, along with an optional update for Day of 
Defeat: Source has been released.  Please run hldsupdatetool to receive the 
update.  The specific changes include:

- Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher 
& Syringe Gun)
        - Ultimately reduces damage done by pipebombs to enemies <512 units 
from the Demoman
- Moved the unlockable system over to the new item backend:
        - Added a warning dialog to the loadout screen telling clients when the 
server they're on could not get their loadout
- Made "tf_damage_disablespread" a replicated convar, so clients can see the 
value of it on the server they're connected to
- Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better 
explain its function now that stalemate is optional
- Protected several more commands from client exploitation
- Fixed muzzle flashes & shell ejections still playing when viewmodels are 
hidden
- Server tags can now be used to include or exclude servers from the list

Jason

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