Crap, it broke many Mani installs and I forgot to backup... Any way I can roll back untill fixes for mani are released ?
(talking about DoD Source here;) ) Best regards Evaldas Žilinskas a écrit : > Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: > > “along with an optional update for Day of Defeat: Source has been released“ > > I understand, that optional part means, that you can update today or you can > update your server tomorrow. People will be able to play. But today I’ve > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > “Invalid Steam key size.” > > error. Then checked the “Build: 3751” servers. Everything is OK with them. > But how about custom OrangeBox mods? This new engine release kills most of > the mods. It was an TF2 update, not entire OrangeBox update… > > “Client.dll Init()…” > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few days > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > ----- Original Message ----- > From: "Jason Ruymen" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]>; <[email protected]>; > <[email protected]> > Sent: Tuesday, February 17, 2009 2:30 AM > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > UpdateAvailable > > > >> A required update for Team Fortress 2, along with an optional update for >> Day of Defeat: Source has been released. Please run hldsupdatetool to >> receive the update. The specific changes include: >> >> - Pipebombs now get a reduced close range damage ramp up (like Rocket >> Launcher & Syringe Gun) >> - Ultimately reduces damage done by pipebombs to enemies <512 units >> from the Demoman >> - Moved the unlockable system over to the new item backend: >> - Added a warning dialog to the loadout screen telling clients when >> the server they're on could not get their loadout >> - Made "tf_damage_disablespread" a replicated convar, so clients can see >> the value of it on the server they're connected to >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> better explain its function now that stalemate is optional >> - Protected several more commands from client exploitation >> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >> hidden >> - Server tags can now be used to include or exclude servers from the list >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

