Crap, it broke many Mani installs and I forgot to backup... Any way I 
can roll back untill fixes for mani are released ?

(talking about DoD Source here;) )

Best regards


Evaldas Žilinskas a écrit :
> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says:
>
> “along with an optional update for Day of Defeat: Source has been released“
>
> I understand, that optional part means, that you can update today or you can 
> update your server tomorrow. People will be able to play. But today I’ve 
> opened my steam, browsed the server list and on ~70% of servers I get the 
> killing
>
> “Invalid Steam key size.”
>
> error. Then checked the “Build: 3751” servers. Everything is OK with them. 
> But how about custom OrangeBox mods? This new engine release kills most of 
> the mods. It was an TF2 update, not entire OrangeBox update…
>
> “Client.dll Init()…”
>
> error? Is it so hard to check it the community part is ready for the new 
> update, or how about the part, that would inform about the update few days 
> before going public?
>
> Anyway, sad to say, Valve F.A.I.L. again :-)
>
> Evaldas
>
>
> ----- Original Message ----- 
> From: "Jason Ruymen" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>; <[email protected]>; 
> <[email protected]>
> Sent: Tuesday, February 17, 2009 2:30 AM
> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source 
> UpdateAvailable
>
>
>   
>> A required update for Team Fortress 2, along with an optional update for 
>> Day of Defeat: Source has been released.  Please run hldsupdatetool to 
>> receive the update.  The specific changes include:
>>
>> - Pipebombs now get a reduced close range damage ramp up (like Rocket 
>> Launcher & Syringe Gun)
>>        - Ultimately reduces damage done by pipebombs to enemies <512 units 
>> from the Demoman
>> - Moved the unlockable system over to the new item backend:
>>        - Added a warning dialog to the loadout screen telling clients when 
>> the server they're on could not get their loadout
>> - Made "tf_damage_disablespread" a replicated convar, so clients can see 
>> the value of it on the server they're connected to
>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to 
>> better explain its function now that stalemate is optional
>> - Protected several more commands from client exploitation
>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are 
>> hidden
>> - Server tags can now be used to include or exclude servers from the list
>>
>> Jason
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>   


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