You should seriously consider moving towards a different admin plugin.  
Mani has many exploits and vulnerabilities that allow clients to crash 
your server.  (and yes, this has happened to my server)


J.Miribel wrote:
> Crap, it broke many Mani installs and I forgot to backup... Any way I 
> can roll back untill fixes for mani are released ?
>
> (talking about DoD Source here;) )
>
> Best regards
>
>
> Evaldas Žilinskas a écrit :
>   
>> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says:
>>
>> “along with an optional update for Day of Defeat: Source has been released“
>>
>> I understand, that optional part means, that you can update today or you can 
>> update your server tomorrow. People will be able to play. But today I’ve 
>> opened my steam, browsed the server list and on ~70% of servers I get the 
>> killing
>>
>> “Invalid Steam key size.”
>>
>> error. Then checked the “Build: 3751” servers. Everything is OK with them. 
>> But how about custom OrangeBox mods? This new engine release kills most of 
>> the mods. It was an TF2 update, not entire OrangeBox update…
>>
>> “Client.dll Init()…”
>>
>> error? Is it so hard to check it the community part is ready for the new 
>> update, or how about the part, that would inform about the update few days 
>> before going public?
>>
>> Anyway, sad to say, Valve F.A.I.L. again :-)
>>
>> Evaldas
>>
>>
>> ----- Original Message ----- 
>> From: "Jason Ruymen" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list" 
>> <[email protected]>; <[email protected]>; 
>> <[email protected]>
>> Sent: Tuesday, February 17, 2009 2:30 AM
>> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source 
>> UpdateAvailable
>>
>>
>>   
>>     
>>> A required update for Team Fortress 2, along with an optional update for 
>>> Day of Defeat: Source has been released.  Please run hldsupdatetool to 
>>> receive the update.  The specific changes include:
>>>
>>> - Pipebombs now get a reduced close range damage ramp up (like Rocket 
>>> Launcher & Syringe Gun)
>>>        - Ultimately reduces damage done by pipebombs to enemies <512 units 
>>> from the Demoman
>>> - Moved the unlockable system over to the new item backend:
>>>        - Added a warning dialog to the loadout screen telling clients when 
>>> the server they're on could not get their loadout
>>> - Made "tf_damage_disablespread" a replicated convar, so clients can see 
>>> the value of it on the server they're connected to
>>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to 
>>> better explain its function now that stalemate is optional
>>> - Protected several more commands from client exploitation
>>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are 
>>> hidden
>>> - Server tags can now be used to include or exclude servers from the list
>>>
>>> Jason
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 
>>>     
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to