You should seriously consider moving towards a different admin plugin. Mani has many exploits and vulnerabilities that allow clients to crash your server. (and yes, this has happened to my server)
J.Miribel wrote: > Crap, it broke many Mani installs and I forgot to backup... Any way I > can roll back untill fixes for mani are released ? > > (talking about DoD Source here;) ) > > Best regards > > > Evaldas Žilinskas a écrit : > >> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: >> >> “along with an optional update for Day of Defeat: Source has been released“ >> >> I understand, that optional part means, that you can update today or you can >> update your server tomorrow. People will be able to play. But today I’ve >> opened my steam, browsed the server list and on ~70% of servers I get the >> killing >> >> “Invalid Steam key size.” >> >> error. Then checked the “Build: 3751” servers. Everything is OK with them. >> But how about custom OrangeBox mods? This new engine release kills most of >> the mods. It was an TF2 update, not entire OrangeBox update… >> >> “Client.dll Init()…” >> >> error? Is it so hard to check it the community part is ready for the new >> update, or how about the part, that would inform about the update few days >> before going public? >> >> Anyway, sad to say, Valve F.A.I.L. again :-) >> >> Evaldas >> >> >> ----- Original Message ----- >> From: "Jason Ruymen" <[email protected]> >> To: "Half-Life dedicated Win32 server mailing list" >> <[email protected]>; <[email protected]>; >> <[email protected]> >> Sent: Tuesday, February 17, 2009 2:30 AM >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source >> UpdateAvailable >> >> >> >> >>> A required update for Team Fortress 2, along with an optional update for >>> Day of Defeat: Source has been released. Please run hldsupdatetool to >>> receive the update. The specific changes include: >>> >>> - Pipebombs now get a reduced close range damage ramp up (like Rocket >>> Launcher & Syringe Gun) >>> - Ultimately reduces damage done by pipebombs to enemies <512 units >>> from the Demoman >>> - Moved the unlockable system over to the new item backend: >>> - Added a warning dialog to the loadout screen telling clients when >>> the server they're on could not get their loadout >>> - Made "tf_damage_disablespread" a replicated convar, so clients can see >>> the value of it on the server they're connected to >>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >>> better explain its function now that stalemate is optional >>> - Protected several more commands from client exploitation >>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >>> hidden >>> - Server tags can now be used to include or exclude servers from the list >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

