No. Don't use mani. Update to Sourcemod. Or even beetlesmod. On Tue, Feb 17, 2009 at 12:16 PM, J.Miribel <[email protected]> wrote:
> Crap, it broke many Mani installs and I forgot to backup... Any way I > can roll back untill fixes for mani are released ? > > (talking about DoD Source here;) ) > > Best regards > > > Evaldas Žilinskas a écrit : > > Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > > > > "along with an optional update for Day of Defeat: Source has been > released" > > > > I understand, that optional part means, that you can update today or you > can > > update your server tomorrow. People will be able to play. But today I've > > opened my steam, browsed the server list and on ~70% of servers I get the > > killing > > > > "Invalid Steam key size." > > > > error. Then checked the "Build: 3751" servers. Everything is OK with > them. > > But how about custom OrangeBox mods? This new engine release kills most > of > > the mods. It was an TF2 update, not entire OrangeBox update… > > > > "Client.dll Init()…" > > > > error? Is it so hard to check it the community part is ready for the new > > update, or how about the part, that would inform about the update few > days > > before going public? > > > > Anyway, sad to say, Valve F.A.I.L. again :-) > > > > Evaldas > > > > > > ----- Original Message ----- > > From: "Jason Ruymen" <[email protected]> > > To: "Half-Life dedicated Win32 server mailing list" > > <[email protected]>; <[email protected]>; > > <[email protected]> > > Sent: Tuesday, February 17, 2009 2:30 AM > > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > UpdateAvailable > > > > > > > >> A required update for Team Fortress 2, along with an optional update for > >> Day of Defeat: Source has been released. Please run hldsupdatetool to > >> receive the update. The specific changes include: > >> > >> - Pipebombs now get a reduced close range damage ramp up (like Rocket > >> Launcher & Syringe Gun) > >> - Ultimately reduces damage done by pipebombs to enemies <512 > units > >> from the Demoman > >> - Moved the unlockable system over to the new item backend: > >> - Added a warning dialog to the loadout screen telling clients > when > >> the server they're on could not get their loadout > >> - Made "tf_damage_disablespread" a replicated convar, so clients can see > >> the value of it on the server they're connected to > >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > >> better explain its function now that stalemate is optional > >> - Protected several more commands from client exploitation > >> - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > >> hidden > >> - Server tags can now be used to include or exclude servers from the > list > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

