No. Don't use mani. Update to Sourcemod. Or even beetlesmod.

On Tue, Feb 17, 2009 at 12:16 PM, J.Miribel <[email protected]> wrote:

> Crap, it broke many Mani installs and I forgot to backup... Any way I
> can roll back untill fixes for mani are released ?
>
> (talking about DoD Source here;) )
>
> Best regards
>
>
> Evaldas Žilinskas a écrit :
> > Don't get me wrong, but arrogant coding isn't popular anymore... Mail
> says:
> >
> > "along with an optional update for Day of Defeat: Source has been
> released"
> >
> > I understand, that optional part means, that you can update today or you
> can
> > update your server tomorrow. People will be able to play. But today I've
> > opened my steam, browsed the server list and on ~70% of servers I get the
> > killing
> >
> > "Invalid Steam key size."
> >
> > error. Then checked the "Build: 3751" servers. Everything is OK with
> them.
> > But how about custom OrangeBox mods? This new engine release kills most
> of
> > the mods. It was an TF2 update, not entire OrangeBox update…
> >
> > "Client.dll Init()…"
> >
> > error? Is it so hard to check it the community part is ready for the new
> > update, or how about the part, that would inform about the update few
> days
> > before going public?
> >
> > Anyway, sad to say, Valve F.A.I.L. again :-)
> >
> > Evaldas
> >
> >
> > ----- Original Message -----
> > From: "Jason Ruymen" <[email protected]>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <[email protected]>; <[email protected]>;
> > <[email protected]>
> > Sent: Tuesday, February 17, 2009 2:30 AM
> > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> > UpdateAvailable
> >
> >
> >
> >> A required update for Team Fortress 2, along with an optional update for
> >> Day of Defeat: Source has been released.  Please run hldsupdatetool to
> >> receive the update.  The specific changes include:
> >>
> >> - Pipebombs now get a reduced close range damage ramp up (like Rocket
> >> Launcher & Syringe Gun)
> >>        - Ultimately reduces damage done by pipebombs to enemies <512
> units
> >> from the Demoman
> >> - Moved the unlockable system over to the new item backend:
> >>        - Added a warning dialog to the loadout screen telling clients
> when
> >> the server they're on could not get their loadout
> >> - Made "tf_damage_disablespread" a replicated convar, so clients can see
> >> the value of it on the server they're connected to
> >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> >> better explain its function now that stalemate is optional
> >> - Protected several more commands from client exploitation
> >> - Fixed muzzle flashes & shell ejections still playing when viewmodels
> are
> >> hidden
> >> - Server tags can now be used to include or exclude servers from the
> list
> >>
> >> Jason
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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>
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