As relation to this, i've played on official servers and their performance in-game is pretty bad at times. There are situations where clearly CPU runs out of power and tickrate hangs at 10-20 insted of optimal 30. This is noticeable in-game quite clearly and causes twitching, hits not registering properly and so on. I have to wonder, is there enough juice if around half of them run some kind of panic event or finale at the same time. For example, in survival there is panic event all the time! Have these issues been noted?Do you have dedicated servers for each gamemode only? For example 1 server running 50 instances of survival only?
-ics Milton Ngan kirjoitti: > CPU shouldn't be much of an issue. Each game takes on average 10-15% of a > core. There are obviously spikes that go higher. 8 player games don't > actually take much more CPU than a 1 player game because the server is doing > less AI work. > > On these servers, I have between 200-300 people playing at a time. This is > very similar to the player numbers we see when running TF servers, except we > run far fewer TF instances on the same hardware. > > Memory is still an important factor, because if you run out of RAM, then you > will swap and your games will hitch due to I/O latency. > > M. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Midnight > [[email protected]] > Sent: Wednesday, October 21, 2009 6:26 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] L4D2 server requirements > > What I'm asking is not how many can you spawn in a given amount of > memory, but how many can be actively running with players in them > without lagging? I find that I run out of CPU way before memory since > the game is a CPU hog. > > Surely you can't run 50 servers with players in them all at the same > time right? So how many can you run at the same time? How much cpu > does a full 8 player server use? > > Thanks for your input. > > > Milton Ngan wrote: > >> I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So if >> you only have one, then half that. That being said, I need at least 10GB of >> RAM on Linux to achieve this. >> >> Under Windows, there is no forked mode, so each instance will take up more >> memory resources. So I would estimate around 16GB would be required to do >> the same thing. On a 4GB Windows 2003 system we were supporting around 13 >> instances quite happily. >> >> So depending on how much memory you have, it could be that your limit is >> memory and not CPU. >> >> M. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Midnight >> Sent: Wednesday, October 21, 2009 5:19 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] L4D2 server requirements >> >> How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon >> 1333MHz? Seems that I can only run 3-4 per box without people >> complaining about lag, that is less than 1 per core. I see each server >> using around 25-35% CPU of a core and 6-9 of the whole box. I know this >> is the linux list but I'm running Windows 2008, but I figure it should >> be basically the same. >> >> >> Craig H wrote: >> >> >>> It'll probably take a little more processing power per fork, I don't see it >>> as being that substantial of an increase. I'd be amazed if it is really >>> worth noting. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

