It's really a shame that valve didn't fix this known bug, not every one like
to play dustbowl for the 13751 times.

2009/10/23 ics <[email protected]>

> As it seems that some custom particle effects in some maps break the
> actual smoke, fire etc effects in-game in the next map after that and
> stay broken untill game is rebooted, and i seriously can't get a clear
> answer, i have to ask here. The custom map creators say it's Valves job
> to fix the issues that are appearing with custom particle effects so is
> it or have the maps creators implemented custom particle effects wrong?
> Maps that break players on screen fire,smoke and so on effects from
> normal to square'ish are atleast:
>
> - cp_glacier_rc
> - ctf_vector_b1
> - cp_reelfoot_b1
> - many more which i cant now remember
>
> So how is it? Vector was very liked and reelfoot seemed interesting but
> we cant use the maps in their current condition.
>
> -ics
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to