It's really a shame that valve didn't fix this known bug, not every one like to play dustbowl for the 13751 times.
2009/10/23 ics <[email protected]> > As it seems that some custom particle effects in some maps break the > actual smoke, fire etc effects in-game in the next map after that and > stay broken untill game is rebooted, and i seriously can't get a clear > answer, i have to ask here. The custom map creators say it's Valves job > to fix the issues that are appearing with custom particle effects so is > it or have the maps creators implemented custom particle effects wrong? > Maps that break players on screen fire,smoke and so on effects from > normal to square'ish are atleast: > > - cp_glacier_rc > - ctf_vector_b1 > - cp_reelfoot_b1 > - many more which i cant now remember > > So how is it? Vector was very liked and reelfoot seemed interesting but > we cant use the maps in their current condition. > > -ics > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

