I'm running Intel Core 2 Quad /Q9550/ 2.83GHz 12MB L2 Cache 1333MHz 
Front side Bus speed, which should be pretty close to a E5450, though 
maybe not quite.  Yet I can't run anything close to 32 active servers on 
this. 4-5 tops.  Not sure why, just saying.


Eric Riemers wrote:
> True, but 320/5/4 is still 16 servers.. and i stop at 5, so basicly i can
> have 4 in vs mode (32 players) and thats my max.
>
> Just talking out loud, but i presume this is normal when they are active
> which is almost all the time. (i have people on it at the strangest times)
> but i have to say i have a lot of custom content (vpk files) on there,
> which attracts a lot of people too.
>
> Dont know if those maps have impact on cpu, death aboard is i think around
> 550mb..
>
> O well, maybe time for a upgrade too :)
>
> On Thu, 22 Oct 2009 17:33:55 +0800, Ben Jensz <[email protected]> wrote:
>   
>> E5450 != 3Ghz classic Xeons.
>>
>> A single core (of which there are 4) on an E5450 is more powerful than a
>>     
>
>   
>> 3Ghz Xeon CPU.
>>
>>
>>
>> Eric Riemers wrote:
>>     
>>> I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8
>>> people
>>> in versus mode people
>>> started to complain and i indeed could see that the cpu's where maxed
>>> out.
>>>
>>> Running on linux debian, but if i hear these story's then it should be
>>> able to do more no?
>>>
>>> On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz <[email protected]> wrote:
>>>   
>>>       
>>>> The night that Nick is referring to was when the Survival pack was 
>>>> released.  We were running 320 instances of Left 4 Dead across 5 IBM 
>>>> HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the 
>>>> servers had players on them.  All of the cores were running at 90+%
>>>>         
> CPU 
>   
>>>> usage for a few hours.  Each physical server was using around 11-12Gb
>>>>         
> of
>   
>>>>     
>>>>         
>>>   
>>>       
>>>> RAM for that.
>>>>
>>>> We weren't doing anything special configuration wise, Left 4 Dead was 
>>>> running in a default manner.  Nothing special done OS wise, just a
>>>>         
> stock
>   
>>>>     
>>>>         
>>>   
>>>       
>>>> install of CentOS.  I played on one of our servers that night and I 
>>>> didn't notice anything in-game that indicated performance issues.
>>>>
>>>>
>>>> Midnight wrote:
>>>>     
>>>>         
>>>>> I'm really surprised by these numbers.  I have some pretty finicky 
>>>>> players who play competitively.  I don't know for sure if it is in
>>>>>       
>>>>>           
>>> their 
>>>   
>>>       
>>>>> head or not, but they claim they get lag with 1 game active on a
>>>>>           
> whole 
>   
>>>>> quad 9550 box which I find hard to believe so I tend to take it with
>>>>>           
> a 
>   
>>>>> grain of salt.
>>>>>
>>>>> I would never dream of running 32 games per quad CPU, that is insane 
>>>>> density imo.  No offense but I find it amazing that you are getting
>>>>>           
> any
>   
>>>>>       
>>>>>           
>>>   
>>>       
>>>>> decent performance with the CPU's nearly maxed out, maybe you have
>>>>>           
> some
>   
>>>>>       
>>>>>           
>>>   
>>>       
>>>>> secret sauce in your system :)  I get complaints after 25% CPU load
>>>>>           
> on 
>   
>>>>> the box so we run all of ours under that at all times, which means
>>>>>           
> 3-4 
>   
>>>>> L4D's per box.  They are using 6-9% cpu per game = up to about 40% of
>>>>>           
> a
>   
>>>>>       
>>>>>           
>>>   
>>>       
>>>>> core on newer hardware.  This could be from tweaking done to the game
>>>>>           
>
>   
>>>>> settings.
>>>>>
>>>>>
>>>>>
>>>>> Nick Turner wrote:
>>>>>   
>>>>>       
>>>>>           
>>>>>> We're running 8 servers per core on 5450s.  64 forks per 2 socket
>>>>>> server.  16GB is more than enough on Linux.
>>>>>>
>>>>>> We've had an entirely server almost full, the CPUs are nearly maxed
>>>>>>         
>>>>>>             
>>> out
>>>   
>>>       
>>>>>> but we didn't get any performance complaints.
>>>>>>
>>>>>>
>>>>>>
>>>>>>     
>>>>>>         
>>>>>>             
>>>>     
>>>>         
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