As it seems that some custom particle effects in some maps break the actual smoke, fire etc effects in-game in the next map after that and stay broken untill game is rebooted, and i seriously can't get a clear answer, i have to ask here. The custom map creators say it's Valves job to fix the issues that are appearing with custom particle effects so is it or have the maps creators implemented custom particle effects wrong? Maps that break players on screen fire,smoke and so on effects from normal to square'ish are atleast:
- cp_glacier_rc - ctf_vector_b1 - cp_reelfoot_b1 - many more which i cant now remember So how is it? Vector was very liked and reelfoot seemed interesting but we cant use the maps in their current condition. -ics _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

