As it seems that some custom particle effects in some maps break the 
actual smoke, fire etc effects in-game in the next map after that and 
stay broken untill game is rebooted, and i seriously can't get a clear 
answer, i have to ask here. The custom map creators say it's Valves job 
to fix the issues that are appearing with custom particle effects so is 
it or have the maps creators implemented custom particle effects wrong? 
Maps that break players on screen fire,smoke and so on effects from 
normal to square'ish are atleast:

- cp_glacier_rc
- ctf_vector_b1
- cp_reelfoot_b1
- many more which i cant now remember

So how is it? Vector was very liked and reelfoot seemed interesting but 
we cant use the maps in their current condition.

-ics

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