True, but 320/5/4 is still 16 servers.. and i stop at 5, so basicly i can have 4 in vs mode (32 players) and thats my max.
Just talking out loud, but i presume this is normal when they are active which is almost all the time. (i have people on it at the strangest times) but i have to say i have a lot of custom content (vpk files) on there, which attracts a lot of people too. Dont know if those maps have impact on cpu, death aboard is i think around 550mb.. O well, maybe time for a upgrade too :) On Thu, 22 Oct 2009 17:33:55 +0800, Ben Jensz <[email protected]> wrote: > E5450 != 3Ghz classic Xeons. > > A single core (of which there are 4) on an E5450 is more powerful than a > 3Ghz Xeon CPU. > > > > Eric Riemers wrote: >> I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8 >> people >> in versus mode people >> started to complain and i indeed could see that the cpu's where maxed >> out. >> >> Running on linux debian, but if i hear these story's then it should be >> able to do more no? >> >> On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz <[email protected]> wrote: >> >>> The night that Nick is referring to was when the Survival pack was >>> released. We were running 320 instances of Left 4 Dead across 5 IBM >>> HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the >>> servers had players on them. All of the cores were running at 90+% CPU >>> usage for a few hours. Each physical server was using around 11-12Gb of >>> >> >> >>> RAM for that. >>> >>> We weren't doing anything special configuration wise, Left 4 Dead was >>> running in a default manner. Nothing special done OS wise, just a stock >>> >> >> >>> install of CentOS. I played on one of our servers that night and I >>> didn't notice anything in-game that indicated performance issues. >>> >>> >>> Midnight wrote: >>> >>>> I'm really surprised by these numbers. I have some pretty finicky >>>> players who play competitively. I don't know for sure if it is in >>>> >> their >> >>>> head or not, but they claim they get lag with 1 game active on a whole >>>> quad 9550 box which I find hard to believe so I tend to take it with a >>>> grain of salt. >>>> >>>> I would never dream of running 32 games per quad CPU, that is insane >>>> density imo. No offense but I find it amazing that you are getting any >>>> >> >> >>>> decent performance with the CPU's nearly maxed out, maybe you have some >>>> >> >> >>>> secret sauce in your system :) I get complaints after 25% CPU load on >>>> the box so we run all of ours under that at all times, which means 3-4 >>>> L4D's per box. They are using 6-9% cpu per game = up to about 40% of a >>>> >> >> >>>> core on newer hardware. This could be from tweaking done to the game >>>> settings. >>>> >>>> >>>> >>>> Nick Turner wrote: >>>> >>>> >>>>> We're running 8 servers per core on 5450s. 64 forks per 2 socket >>>>> server. 16GB is more than enough on Linux. >>>>> >>>>> We've had an entirely server almost full, the CPUs are nearly maxed >>>>> >> out >> >>>>> but we didn't get any performance complaints. >>>>> >>>>> >>>>> >>>>> >>>>> >>> >>> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

