True, but 320/5/4 is still 16 servers.. and i stop at 5, so basicly i can
have 4 in vs mode (32 players) and thats my max.

Just talking out loud, but i presume this is normal when they are active
which is almost all the time. (i have people on it at the strangest times)
but i have to say i have a lot of custom content (vpk files) on there,
which attracts a lot of people too.

Dont know if those maps have impact on cpu, death aboard is i think around
550mb..

O well, maybe time for a upgrade too :)

On Thu, 22 Oct 2009 17:33:55 +0800, Ben Jensz <[email protected]> wrote:
> E5450 != 3Ghz classic Xeons.
> 
> A single core (of which there are 4) on an E5450 is more powerful than a

> 3Ghz Xeon CPU.
> 
> 
> 
> Eric Riemers wrote:
>> I have a dual xeon 3ghz, i had 6 forks running on it, but with 5x 8
>> people
>> in versus mode people
>> started to complain and i indeed could see that the cpu's where maxed
>> out.
>>
>> Running on linux debian, but if i hear these story's then it should be
>> able to do more no?
>>
>> On Thu, 22 Oct 2009 14:54:53 +0800, Ben Jensz <[email protected]> wrote:
>>   
>>> The night that Nick is referring to was when the Survival pack was 
>>> released.  We were running 320 instances of Left 4 Dead across 5 IBM 
>>> HS21XM blades (Dual E5450s - 3Ghz each core) and the majority of the 
>>> servers had players on them.  All of the cores were running at 90+%
CPU 
>>> usage for a few hours.  Each physical server was using around 11-12Gb
of
>>>     
>>
>>   
>>> RAM for that.
>>>
>>> We weren't doing anything special configuration wise, Left 4 Dead was 
>>> running in a default manner.  Nothing special done OS wise, just a
stock
>>>     
>>
>>   
>>> install of CentOS.  I played on one of our servers that night and I 
>>> didn't notice anything in-game that indicated performance issues.
>>>
>>>
>>> Midnight wrote:
>>>     
>>>> I'm really surprised by these numbers.  I have some pretty finicky 
>>>> players who play competitively.  I don't know for sure if it is in
>>>>       
>> their 
>>   
>>>> head or not, but they claim they get lag with 1 game active on a
whole 
>>>> quad 9550 box which I find hard to believe so I tend to take it with
a 
>>>> grain of salt.
>>>>
>>>> I would never dream of running 32 games per quad CPU, that is insane 
>>>> density imo.  No offense but I find it amazing that you are getting
any
>>>>       
>>
>>   
>>>> decent performance with the CPU's nearly maxed out, maybe you have
some
>>>>       
>>
>>   
>>>> secret sauce in your system :)  I get complaints after 25% CPU load
on 
>>>> the box so we run all of ours under that at all times, which means
3-4 
>>>> L4D's per box.  They are using 6-9% cpu per game = up to about 40% of
a
>>>>       
>>
>>   
>>>> core on newer hardware.  This could be from tweaking done to the game

>>>> settings.
>>>>
>>>>
>>>>
>>>> Nick Turner wrote:
>>>>   
>>>>       
>>>>> We're running 8 servers per core on 5450s.  64 forks per 2 socket
>>>>> server.  16GB is more than enough on Linux.
>>>>>
>>>>> We've had an entirely server almost full, the CPUs are nearly maxed
>>>>>         
>> out
>>   
>>>>> but we didn't get any performance complaints.
>>>>>
>>>>>
>>>>>
>>>>>     
>>>>>         
>>>
>>>     
> 
> 
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