Game specific. DODS has it.

On Tue, Nov 3, 2009 at 6:16 PM, Rick Payton <[email protected]> wrote:

> I was always under the impression that -autoupdate should be the LAST
> parameter on the command line. Also, under Linux, the -console switch isn't
> needed / used, because the "console" is the only option for Linux users. And
> finally, I thought -tickrate was removed for OB based games?
>
> --mauirixxx
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Andy Wallace
> Sent: Tuesday, November 03, 2009 12:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 autoupdate
>
> -autoupdate is in the wrong place for a start as it needs to do that action
> before loading any maps.  The map specified was also wrong (should be
> ctf_2fort) so nothing appears to happen after the server initialises.  You
> also need to tell SRCDS to run the admin console (for obvious reasons.)
> Example of correct script:
>
> ./srcds_run -console -game tf -autoupdate +ip
> xx.xx.xxx.xx +port 27015 +maxplayers 10 -tickrate 100 +map ctf_2fort
>
> Try that and see how it goes. No need to overload the script with
> superflous commands like "-net_queuesplits 0" or "-nobots" etc.  Get it
> working in basic form first, then try these extra commands later, one by
> one.
>
> Hope this helps :)
>
> Andy Wallace
> www.bns-outlaws.co.uk
> gs: 94.75.234.53:27015 & 94.75.234.54:27015
> (come join us and have some fun with alltalk and custom maps/sounds - don't
> be shy - all welcome)
>
> --- On Tue, 3/11/09, [email protected] <[email protected]> wrote:
>
> From: [email protected] <[email protected]>
> Subject: Re: [hlds_linux] TF2 autoupdate
> To: "Half-Life dedicated Linux server mailing list" <
> [email protected]>
> Date: Tuesday, 3 November, 2009, 9:07 PM
>
> Screenlog show me this:
>
> Auto detecting CPU
> Using default binary: ./srcds_i486
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 10
> Unknown command "r_decal_cullsize"
> "sv_password" = ""
>  notify
>  - Server password for entry into multiplayer games
> Unknown command "port"
> Unknown command "startupmenu"
> Network: IP xx.xxx.xx.xx, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> Unknown command "mp_autokick"
> Unknown command "mp_buytime"
> Unknown command "mp_c4timer"
> Unknown command "mp_dynamicpricing"
> Unknown command "mp_dynamicprice"
> Unknown command "mp_freezetime"
> Unknown command "mp_limitteams"
> Unknown command "mp_logecho"
> Unknown command "mp_logfile"
> Unknown command "mp_roundtime"
> Unknown command "mp_spawnprotectiontime"
> Unknown command "mp_startmoney"
> Unknown command "mp_tkpunish"
> Unknown command "sv_accelerate"
> Unknown command "sv_airaccelerate"
> Unknown command "sv_friction"
> Unknown command "sv_maxspeed"
> Unknown command "sv_stepsize"
> Unknown command "sv_wateraccelerate"
> Unknown command "sv_waterfriction"
> Unknown command "cvarblock_mincmdrat"
> exec: couldn't exec ctf_2fort.cfg
> Adding master server 72.165.61.136:27012
> Adding master server 72.165.61.136:27013
> Connection to Steam servers successful.
>    VAC secure mode is activated.
>
>
>
> Startup command is:
> ./srcds_run -game tf +map 2fort -maxplayers 10 -net_queuesplits 0 +ip
> xx.xx.xxx.xx +port 27015 -tickrate 100 -nobots -notv -retry -autoupdate
>
> -------- Original-Nachricht --------
> > Datum: Tue, 3 Nov 2009 10:29:56 -0800
> > Von: Milton Ngan <[email protected]>
> > An: "[email protected]" <
> [email protected]>
> > Betreff: Re: [hlds_linux] TF2 autoupdate
>
> > What output are you seeing when you run "srcds_run -autoupadate ..."?
> >
> > What you should see is something like this:
> >
> >
> > WARNING: No map specified! Server may not heartbeat.
> > Auto detecting CPU
> > Using default binary: ./srcds_i486
> > Server will auto-restart if there is a crash.
> > INFO: Located steam: ./steam
> > Updating server using Steam.
> > Checking bootstrapper version ...
> > ...
> >
> >
> > The line "INFO: Located steam:" is what you should see. If you don't,
> then
> > you don't have steam in the same directory as the srcds_run, or in the
> > parent directory (..), or in your path. In that case you will see this:
> >
> > WARNING: Failed to locate steam binary.
> >
> > M.
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of
> [email protected]
> > Sent: Tuesday, November 03, 2009 12:07 AM
> > To: [email protected]
> > Subject: [hlds_linux] TF2 autoupdate
> >
> > Hello,
> >
> > what must I do that my TeamFortress2 Server make an autoupdate when I
> > restart it ?
> >
> > In the commanline I set -autoupdate
> > but dont work...
> >
> >
> > --
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> >
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> >
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>
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>
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>
>
>
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