Well you may be right about the -console option but it doesn't cause any issue 
on my linux server.  -tickrate is not really needed as it will set to the 
default anyway, but we find its best to specify it (causes less lag when 
running multiple servers and we find 33 is good enough anyway.)

Main thing is it worked for the person asking about it.  -autoupdate is best 
run near start of the script command as the game is gonna want to update before 
loading any maps or configs.



--- On Tue, 3/11/09, Rick Payton <[email protected]> wrote:

From: Rick Payton <[email protected]>
Subject: Re: [hlds_linux] TF2 autoupdate
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Date: Tuesday, 3 November, 2009, 11:16 PM

I was always under the impression that -autoupdate should be the LAST parameter 
on the command line. Also, under Linux, the -console switch isn't needed / 
used, because the "console" is the only option for Linux users. And finally, I 
thought -tickrate was removed for OB based games?

--mauirixxx

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Andy Wallace
Sent: Tuesday, November 03, 2009 12:47 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 autoupdate

-autoupdate is in the wrong place for a start as it needs to do that action 
before loading any maps.  The map specified was also wrong (should be 
ctf_2fort) so nothing appears to happen after the server initialises.  You also 
need to tell SRCDS to run the admin console (for obvious reasons.) Example of 
correct script:

./srcds_run -console -game tf -autoupdate +ip
xx.xx.xxx.xx +port 27015 +maxplayers 10 -tickrate 100 +map ctf_2fort

Try that and see how it goes. No need to overload the script with superflous 
commands like "-net_queuesplits 0" or "-nobots" etc.  Get it working in basic 
form first, then try these extra commands later, one by one.

Hope this helps :)

Andy Wallace
www.bns-outlaws.co.uk
gs: 94.75.234.53:27015 & 94.75.234.54:27015
(come join us and have some fun with alltalk and custom maps/sounds - don't be 
shy - all welcome)
 
--- On Tue, 3/11/09, [email protected] <[email protected]> wrote:

From: [email protected] <[email protected]>
Subject: Re: [hlds_linux] TF2 autoupdate
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Date: Tuesday, 3 November, 2009, 9:07 PM

Screenlog show me this:

Auto detecting CPU
Using default binary: ./srcds_i486
Server will auto-restart if there is a crash.

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 10
Unknown command "r_decal_cullsize"
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
Unknown command "port"
Unknown command "startupmenu"
Network: IP xx.xxx.xx.xx, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
Unknown command "mp_autokick"
Unknown command "mp_buytime"
Unknown command "mp_c4timer"
Unknown command "mp_dynamicpricing"
Unknown command "mp_dynamicprice"
Unknown command "mp_freezetime"
Unknown command "mp_limitteams"
Unknown command "mp_logecho"
Unknown command "mp_logfile"
Unknown command "mp_roundtime"
Unknown command "mp_spawnprotectiontime"
Unknown command "mp_startmoney"
Unknown command "mp_tkpunish"
Unknown command "sv_accelerate"
Unknown command "sv_airaccelerate"
Unknown command "sv_friction"
Unknown command "sv_maxspeed"
Unknown command "sv_stepsize"
Unknown command "sv_wateraccelerate"
Unknown command "sv_waterfriction"
Unknown command "cvarblock_mincmdrat"
exec: couldn't exec ctf_2fort.cfg
Adding master server 72.165.61.136:27012
Adding master server 72.165.61.136:27013
Connection to Steam servers successful.
   VAC secure mode is activated.



Startup command is:
./srcds_run -game tf +map 2fort -maxplayers 10 -net_queuesplits 0 +ip 
xx.xx.xxx.xx +port 27015 -tickrate 100 -nobots -notv -retry -autoupdate

-------- Original-Nachricht --------
> Datum: Tue, 3 Nov 2009 10:29:56 -0800
> Von: Milton Ngan <[email protected]>
> An: "[email protected]" <[email protected]>
> Betreff: Re: [hlds_linux] TF2 autoupdate

> What output are you seeing when you run "srcds_run -autoupadate ..."?
> 
> What you should see is something like this:
> 
> 
> WARNING: No map specified! Server may not heartbeat.
> Auto detecting CPU
> Using default binary: ./srcds_i486
> Server will auto-restart if there is a crash.
> INFO: Located steam: ./steam
> Updating server using Steam.
> Checking bootstrapper version ...
> ...
> 
> 
> The line "INFO: Located steam:" is what you should see. If you don't, then
> you don't have steam in the same directory as the srcds_run, or in the
> parent directory (..), or in your path. In that case you will see this:
> 
> WARNING: Failed to locate steam binary.
> 
> M.
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of [email protected]
> Sent: Tuesday, November 03, 2009 12:07 AM
> To: [email protected]
> Subject: [hlds_linux] TF2 autoupdate
> 
> Hello,
> 
> what must I do that my TeamFortress2 Server make an autoupdate when I
> restart it ?
> 
> In the commanline I set -autoupdate
> but dont work...
> 
> 
> -- 
> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
> 
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