It would just look odd, nothing is ever out of the question. Obviously using a hostname would be a more suitable solution, rather than remembering such an elaborate IP address.
Kyle. On Mon, May 10, 2010 at 2:37 PM, Michael RISBY <[email protected]> wrote: > ' Obviously running an advertisement in game to say "Please join > [2006:fe32::0123::f032]:27015 for another great game!" is out of the > question... So what are your plans to support this later on? ' > > I don't think that is out of the question at all.. Fact of the matter is > there will still be a DNS in IPv6 so it's not a 'end of the world' situation. > Fact of the matter is that the 'Hostname' will still be set and assuming the > Master Servers are doing their job then there will be little or no > complications. > > I think people need to concentrate on getting IPv6 setup correctly on the CPE > devices running a pure IPv6 network or having it Dual Stacked. There are > larger problems in the implementation of IPv6 on a global scale than cutting > over listening services. > > This is purely a subjective opinion. > > Cheers, > > Michael > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Steven > Crothers > Sent: Tuesday, 11 May 2010 5:29 AM > To: Half-Life dedicated Linux server mailing list > Subject: [hlds_linux] IPv6 Support > > Hello List, > > With the loss of IPv4 expected in the next few years, and the requirement > that everyone starts to adopt IPv6 in the next couple years what is the plan > for Valve games currently? > > I assume there will be an almighty update allowing for native IPv6 > networking that will be here in the next year or so, but how do we as gamers > and server managers plan on handling this change? > > Obviously running an advertisement in game to say "Please join > [2006:fe32::0123::f032]:27015 for another great game!" is out of the > question... So what are your plans to support this later on? > > I know TS3 released a "virtual host" system, that basically removes the port > if you connect to sub.domain.tld by using the hostname header of the connect > - is this something we as gamers are looking for with our IPv6 update from > Valve? > > If we start talking about it now, perhaps Valve will take some notes or > it'll be in the back of somebody's mind when they go to layout this > relatively large project of allowing dual stack IPv4/IPv6 to our servers. > > Food for thought! > Steve > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

