It would just look odd, nothing is ever out of the question. Obviously
using a hostname would be a more suitable solution, rather than
remembering such an elaborate IP address.

Kyle.



On Mon, May 10, 2010 at 2:37 PM, Michael RISBY
<[email protected]> wrote:
> ' Obviously running an advertisement in game to say "Please join
> [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> question... So what are your plans to support this later on? '
>
> I don't think that is out of the question at all.. Fact of the matter is 
> there will still be a DNS in IPv6 so it's not a 'end of the world' situation.
> Fact of the matter is that the 'Hostname' will still be set and assuming the 
> Master Servers are doing their job then there will be little or no 
> complications.
>
> I think people need to concentrate on getting IPv6 setup correctly on the CPE 
> devices running a pure IPv6 network or having it Dual Stacked. There are 
> larger problems in the implementation of IPv6 on a global scale than cutting 
> over listening services.
>
> This is purely a subjective opinion.
>
> Cheers,
>
> Michael
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Steven 
> Crothers
> Sent: Tuesday, 11 May 2010 5:29 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] IPv6 Support
>
> Hello List,
>
> With the loss of IPv4 expected in the next few years, and the requirement
> that everyone starts to adopt IPv6 in the next couple years what is the plan
> for Valve games currently?
>
> I assume there will be an almighty update allowing for native IPv6
> networking that will be here in the next year or so, but how do we as gamers
> and server managers plan on handling this change?
>
> Obviously running an advertisement in game to say "Please join
> [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> question... So what are your plans to support this later on?
>
> I know TS3 released a "virtual host" system, that basically removes the port
> if you connect to sub.domain.tld by using the hostname header of the connect
> - is this something we as gamers are looking for with our IPv6 update from
> Valve?
>
> If we start talking about it now, perhaps Valve will take some notes or
> it'll be in the back of somebody's mind when they go to layout this
> relatively large project of allowing dual stack IPv4/IPv6 to our servers.
>
> Food for thought!
> Steve
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