http://forums.alliedmods.net/showthread.php?t=72322

i'm using this right now.
what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution.
Well i actually have some servers at visible players 31, and its still
constantly full at 32.
(mind you, there are no admins on it) perhaps it lets player in via
/connect (could be my bad) that they know.

And i do see constantly people trying to join, as if matchmaking sends new
clients but they get a error message that its full anyways then.

On Tue, 5 Jul 2011 14:13:45 +0200, Marco Padovan<e...@evcz.tk>  wrote:
I'm getting players with quickplay on my 32slots servers too... without
"cheating" the sv_visiblemaxplayers value...

my 32slots servers are constantly full...

we are getting players because there's a lack of servers and too much
players... expecially after the last update that broke all the linux
servers
:)

On Tue, Jul 5, 2011 at 1:55 PM, Jeff Sugar<jeffsu...@gmail.com>  wrote:

This is exactly what we do on our server. It works fine :) Tons of
quickplay
people being sent our way even now.


On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold<peter_va...@reinhold.dk
wrote:
Hi All,

Due to the recent influx of players caused by Valve making TF2 F2P,
i've
started looking into reserving slots for our admins.

Technical info, server is running the latest SourceMod.

Anyway, I do not want to do something "illegal" and risk my server
banned,
but is it possible to extend the playercount to, for instance, 28, and
still
only have 24 public slots visible?

So, when an admin joins, playercount will be 25, and pub players are
still
disallowed, then when someone leaves, we are at 24, and pubs are still
disallowed, but the admin is then moved to a public slot.

Is this possible in any way?


Kind Regards,

/Peter

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